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If dll was injected before logo hides and game window opens, our proxy never handles(calls callback?) new d3d device.
Maybe LoL reloads library?
Need to:
Add "GetCurrentCallback" into proxy, to get ability to verify callback on a client side - our jungle timer, our library.
At the end, of JT init, wait for logo window hide and, after that, check current callback. Reassign callback if it was replaced or wiped.
Subj.
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