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Multiple reinjection(>~30) = crash #29

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iorlas opened this issue Oct 29, 2011 · 2 comments
Open

Multiple reinjection(>~30) = crash #29

iorlas opened this issue Oct 29, 2011 · 2 comments

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@iorlas
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iorlas commented Oct 29, 2011

Subj

@iorlas
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iorlas commented Oct 29, 2011

DEBUG 16:59:29.182 DllMain at [main.cpp:18] DLL.Detach >> in progress...
DEBUG 16:59:29.182 JungleTime::Core::~Core at [Core.cpp:17] Core.Deinit >> unloading...
DEBUG 16:59:29.182 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.baron >> unloading...
VERBO 16:59:29.185 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.baron >> unloaded
DEBUG 16:59:29.185 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.dragon >> unloading...
VERBO 16:59:29.187 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.dragon >> unloaded
DEBUG 16:59:29.187 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.top_blue >> unloading...
VERBO 16:59:29.187 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.top_blue >> unloaded
DEBUG 16:59:29.187 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.top_red >> unloading...
VERBO 16:59:29.187 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.top_red >> unloaded
DEBUG 16:59:29.188 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.top_wraiths >> unloading...
VERBO 16:59:29.188 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.top_wraiths >> unloaded
DEBUG 16:59:29.188 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.top_golems >> unloading...
VERBO 16:59:29.188 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.top_golems >> unloaded
DEBUG 16:59:29.188 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.top_wolves >> unloading...
VERBO 16:59:29.188 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.top_wolves >> unloaded
DEBUG 16:59:29.188 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.bot_blue >> unloading...
VERBO 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.bot_blue >> unloaded
DEBUG 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.bot_red >> unloading...
VERBO 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.bot_red >> unloaded
DEBUG 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.bot_wraiths >> unloading...
VERBO 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.bot_wraiths >> unloaded
DEBUG 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.bot_golems >> unloading...
VERBO 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.bot_golems >> unloaded
DEBUG 16:59:29.189 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:180] ObjectTimers.bot_wolves >> unloading...
VERBO 16:59:29.190 JungleTime::ObjectTimer::~ObjectTimer at [ObjectTimer.cpp:186] ObjectTimers.bot_wolves >> unloaded
DEBUG 16:59:29.190 JungleTime::SmiteIgniteIndicator::~SmiteIgniteIndicator at [SmiteIgniteIndicator.h:51] ObjectIndicators.smite >> unloading...
VERBO 16:59:29.190 JungleTime::SmiteIgniteIndicator::~SmiteIgniteIndicator at [SmiteIgniteIndicator.h:57] ObjectIndicators.smite >> unloaded
DEBUG 16:59:29.190 JungleTime::SmiteIgniteIndicator::~SmiteIgniteIndicator at [SmiteIgniteIndicator.h:51] ObjectIndicators.ignite >> unloading...
VERBO 16:59:29.190 JungleTime::SmiteIgniteIndicator::~SmiteIgniteIndicator at [SmiteIgniteIndicator.h:57] ObjectIndicators.ignite >> unloaded
VERBO 16:59:29.191 JungleTime::Core::~Core at [Core.cpp:23] Core.Deinit >> unloaded
DEBUG 16:59:29.191 JungleTime::DX9Manager::~DX9Manager at [DX9Manager.cpp:21] DirectX9Manager.Close >> unloading...
VERBO 16:59:29.191 JungleTime::DX9Manager::~DX9Manager at [DX9Manager.cpp:39] DirectX9Manager.Close >> unloaded
VERBO 16:59:29.191 DllMain at [main.cpp:20] DLL.Detach >> complete
_End of log_

@iorlas
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iorlas commented Oct 29, 2011

It seems, crash somewhere in the DX or game itself.

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