If you are not familar with Boost.Signals2, please read Boost.Signals2: Connections
// Creates signal and connects 1 slot, calls 2 times, disconnects, calls again.
// Outputs:
// 13
// 17
#include "libfastsignals/signal.h"
using namespace is::signals;
int main()
{
signal<void(int)> valueChanged;
connection conn;
conn = valueChanged.connect([](int value) {
cout << value << endl;
});
valueChanged(13);
valueChanged(17);
conn.disconnect();
valueChanged(42);
}
// Creates signal and connects 1 slot, calls 2 times, calls again after scoped_connection destroyed.
// - note: scoped_connection closes connection in destructor
// Outputs:
// 13
// 17
#include "libfastsignals/signal.h"
using namespace is::signals;
int main()
{
signal<void(int)> valueChanged;
{
scoped_connection conn;
conn = valueChanged.connect([](int value) {
cout << value << endl;
});
valueChanged(13);
valueChanged(17);
}
valueChanged(42);
}