In jme we don't have a proper support for sensors like accelerometer. The thing that gets closer to that is AndroidSensorJoyInput that uses sensor data to fake a joystick.
We should implement a crossplatform generic JmeSystem-level sensor support.
And maybe a joystick-level support for gamepads that come with additional sensors like the steam controller or VR controllers.
In jme we don't have a proper support for sensors like accelerometer. The thing that gets closer to that is
AndroidSensorJoyInputthat uses sensor data to fake a joystick.We should implement a crossplatform generic JmeSystem-level sensor support.
And maybe a joystick-level support for gamepads that come with additional sensors like the steam controller or VR controllers.