The process right now can get away with being strictly column-based because we are doing nothing more than generate voxels in columns (bedrock, stone, dirt, grass), but with the addition of later features (trees and lakebeds at first, biomes later) they will certainly be more complicated than that. What should the pipeline look like?
The process right now can get away with being strictly column-based because we are doing nothing more than generate voxels in columns (bedrock, stone, dirt, grass), but with the addition of later features (trees and lakebeds at first, biomes later) they will certainly be more complicated than that. What should the pipeline look like?