wgpu is based on the WebGPU standard. It is a cross-platform, safe, pure Rust graphics API that runs natively on Vulkan, Metal, DirectX 12, DirectX 11, and OpenGLES, as well as on the web via WebAssembly. I have created a YouTube video series about wgpu programming in Rust, presenting an easy-to-follow wgpu application in each video episode. This repository contains all the code examples used in this video series.
In this YouTube video series, I use real-world sample apps to explain the basics of wgpu, including shader programs, GPU buffers, and rendering pipelines. Throughout the series, you will learn how to create primitives and simple objects in Rust with wgpu. As you progress, you will delve into advanced wgpu topics, such as 3D transformations, lighting calculations, colormaps, and textures. Simultaneously, you will discover how to create advanced 3D wgpu objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, and 3D surface plots. Additionally, you will explore new wgpu features, such as compute shaders and storage buffers, and learn how to use them to 3D graphics.
By the end of this video series, you will have the solid skills you need to build your own GPU-accelerated graphics and computing applications on native devices and the web using the wgpu API in Rust.
Most of the examples used in this video series are taken from my recently published books "Practical GPU Graphics with wgpu and Rust" and "WGPU by Examples"
Please see details about these books at https://drxudotnet.com.
Please visit my YouTube channel: Practical Programming with Dr. Xu
- Introduction to wgpu: https://youtu.be/i6WMfY-XTZE
- Set up Development Environment: https://youtu.be/LULQtc5CUJ8
- Create a Colorful Triangle: https://youtu.be/hOojFOho_lI
- Create Point and Line Primitives: https://youtu.be/-QXj0UexUw0
- Create Triangle Primitives: https://youtu.be/TFVjMmSRDxs
- Create a Square using GPU Buffer: https://youtu.be/GIEjzG2wwJY
- Create a 3D Cube: https://youtu.be/ai53VFoqdJQ
- Animate a 3D Cube: https://youtu.be/9SsjhrxH08o
- Light Model: https://youtu.be/YF6VepGkUJs
- Cube with Lighting: https://youtu.be/mPbsgFYb2z8
- Sphere with Lighting: https://youtu.be/2bW_uCOKiKc
- Torus with Lighting: https://youtu.be/CC3stU82iZg
- Colormap: https://youtu.be/D0wrVy7lAcg
- 3D Simple Surfaces: https://youtu.be/XfVeMrumi7o
- 3D Sinc Surface: https://youtu.be/O7xIQudPKmA
- 3D Peaks Surface: https://youtu.be/6d5l2huTm9E
- Parametric 3D Surfaces: https://youtu.be/ODLGjzR9mWY
- Parametric 3D Surface Examples: https://youtu.be/AjDU7eegt4g
Here are some sample objects created using the wgpu API, which I will discussed in my video series.
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Copyright (c) 2022 Jack Xu.
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