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GamepadParser.py
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"""
Gamepad Parser Module
This module handles parsing of gamepad input messages and updating virtual gamepad
instances accordingly. It maps string-based action commands to virtual gamepad
inputs using configurable action maps for different controller types.
Dependencies:
time: Standard Python library for time-related functions (used in testing)
vgamepad: A Python library for creating virtual gamepads that simulate
Xbox 360 and PS4 controller input on Windows systems
data_store.ACTION_MAP_DS4: Action mapping for PS4 (DS4) controller buttons
data_store.ACTION_MAP_XBOX: Action mapping for Xbox 360 controller buttons
data_store.ACTION_MAP_JOYSTICK: Action mapping for joystick movements
data_store.ACTION_MAP_TRIGGERS: Action mapping for trigger inputs
Functions:
parse_gamepad(message, gamepad): Parse gamepad message and update virtual gamepad
The module supports both Xbox 360 and PS4 (DS4) virtual controllers with
comprehensive button, joystick, and trigger input handling.
"""
import time
import vgamepad as vg
import data_store.ACTION_MAP_DS4 as AMD
import data_store.ACTION_MAP_JOYSTICK as AMJ
import data_store.ACTION_MAP_TRIGGERS as AMT
import data_store.ACTION_MAP_XBOX as AMX
def parse_gamepad(message, gamepad):
"""
Parse a gamepad message and update the virtual gamepad accordingly.
Parameters:
message (str): The gamepad message to parse.
gamepad (vg.VX360Gamepad or vg.VDS4Gamepad): The virtual gamepad to update.
"""
# Set the appropriate action map based on gamepad type
if isinstance(gamepad, vg.VX360Gamepad):
action_map = AMX.ACTION_MAP
elif isinstance(gamepad, vg.VDS4Gamepad):
action_map = AMD.ACTION_MAP
else:
print(f"Invalid gamepad type. Expected vg.VX360Gamepad or vg.VDS4Gamepad.")
return
try:
# Retrieve the lambda function based on the message
action = action_map.get(message)
if action:
# Execute the button action function
action(gamepad)
else:
# Try joystick actions if no button action found
if not AMJ.handle_joystick_action(message, gamepad):
# Try trigger actions if no joystick action found
if not AMT.handle_trigger_action(message, gamepad):
print(f"Unknown action: {message}")
# Send the updates to the virtual gamepad
gamepad.update()
except Exception as e:
# Handle any potential errors that occur during parsing or gamepad interaction
print(f"Error parsing message: {e}")
# Tests the script if executed standalone
# For testing, go to https://hardwaretester.com/gamepad
if __name__ == "__main__":
# Prepare all actions as a list
x_actions = [
"A_PRESS",
"A_RELEASE",
"B_PRESS",
"B_RELEASE",
"X_PRESS",
"X_RELEASE",
"Y_PRESS",
"Y_RELEASE",
"LEFT_SHOULDER_PRESS",
"LEFT_SHOULDER_RELEASE",
"RIGHT_SHOULDER_PRESS",
"RIGHT_SHOULDER_RELEASE",
"BACK_PRESS",
"BACK_RELEASE",
"START_PRESS",
"START_RELEASE",
"LEFT_THUMB_PRESS",
"LEFT_THUMB_RELEASE",
"RIGHT_THUMB_PRESS",
"RIGHT_THUMB_RELEASE",
"DPAD_UP_PRESS",
"DPAD_UP_RELEASE",
"DPAD_DOWN_PRESS",
"DPAD_DOWN_RELEASE",
"DPAD_LEFT_PRESS",
"DPAD_LEFT_RELEASE",
"DPAD_RIGHT_PRESS",
"DPAD_RIGHT_RELEASE",
"LEFT_TRIGGER_PRESS",
"LEFT_TRIGGER_RELEASE",
"RIGHT_TRIGGER_PRESS",
"RIGHT_TRIGGER_RELEASE",
]
d_actions = [
"CROSS_PRESS",
"CROSS_RELEASE",
"CIRCLE_PRESS",
"CIRCLE_RELEASE",
"TRIANGLE_PRESS",
"TRIANGLE_RELEASE",
"SQUARE_PRESS",
"SQUARE_RELEASE",
"L1_PRESS",
"L1_RELEASE",
"R1_PRESS",
"R1_RELEASE",
"SHARE_PRESS",
"SHARE_RELEASE",
"OPTIONS_PRESS",
"OPTIONS_RELEASE",
"DPAD_UP_PRESS",
"DPAD_UP_RELEASE",
"DPAD_DOWN_PRESS",
"DPAD_DOWN_RELEASE",
"DPAD_LEFT_PRESS",
"DPAD_LEFT_RELEASE",
"DPAD_RIGHT_PRESS",
"DPAD_RIGHT_RELEASE",
"LEFT_TRIGGER_PRESS",
"LEFT_TRIGGER_RELEASE",
"RIGHT_TRIGGER_PRESS",
"RIGHT_TRIGGER_RELEASE",
"PS_BUTTON_PRESS",
"PS_BUTTON_RELEASE",
"TOUCHPAD_PRESS",
"TOUCHPAD_RELEASE",
]
joystick_actions = [
"LEFT_JOYSTICK_LEFT",
"LEFT_JOYSTICK_RIGHT",
"LEFT_JOYSTICK_UP",
"LEFT_JOYSTICK_DOWN",
"LEFT_JOYSTICK_RESET",
"RIGHT_JOYSTICK_LEFT",
"RIGHT_JOYSTICK_RIGHT",
"RIGHT_JOYSTICK_UP",
"RIGHT_JOYSTICK_DOWN",
"RIGHT_JOYSTICK_RESET",
# Test joystick continuous values
"LEFT_JOYSTICK_-1.0_0.0",
"LEFT_JOYSTICK_1.0_0.0",
"LEFT_JOYSTICK_0.0_-1.0",
"LEFT_JOYSTICK_0.0_1.0",
"LEFT_JOYSTICK_0.0_0.0",
"RIGHT_JOYSTICK_-1.0_0.0",
"RIGHT_JOYSTICK_1.0_0.0",
"RIGHT_JOYSTICK_0.0_-1.0",
"RIGHT_JOYSTICK_0.0_1.0",
"RIGHT_JOYSTICK_0.0_0.0",
]
trigger_actions = [
# Test trigger continuous values
"LEFT_TRIGGER_0.5",
"LEFT_TRIGGER_1.0",
"LEFT_TRIGGER_0.0",
"RIGHT_TRIGGER_0.5",
"RIGHT_TRIGGER_1.0",
"RIGHT_TRIGGER_0.0",
]
def test_gamepad(gamepad, actions):
"""Test a gamepad with a list of actions"""
for act in actions:
parse_gamepad(act, gamepad)
time.sleep(1)
# Test XBOX controller
TestGamepad = vg.VX360Gamepad()
test_gamepad(TestGamepad, x_actions)
test_gamepad(TestGamepad, joystick_actions)
test_gamepad(TestGamepad, trigger_actions)
# Test DS4 controller
TestGamepad = vg.VDS4Gamepad()
test_gamepad(TestGamepad, d_actions)
test_gamepad(TestGamepad, joystick_actions)
test_gamepad(TestGamepad, trigger_actions)