Skip to content

Latest commit

 

History

History
41 lines (34 loc) · 1.48 KB

File metadata and controls

41 lines (34 loc) · 1.48 KB

Changelog

1.0.0

Initial version. Work in progress! Below are planned features:

Added

Backend

  • Automatic installation and updating of RustDedicated (game server) via steamcmd (installer) at startup.
  • Graceful shutdown handling on OS signals SIGINT, SIGTERM:
    • Save in-game world state
    • Clean up resources: Terminate child processes such as the game server
  • Game world map rendering after startup; served over HTTP as a PNG file.
  • Player statistics tracking for in-game activities (e.g., collecting resources like wood).
  • WebSocket support for remote clients:
    • Steam-based authentication and identity-based authorization for management access.
    • State broadcasts:
      • Server status (running, not running, etc.)
      • System resource usage (CPU, memory)
      • Game world state (e.g., in-game player positions)
      • Game events (e.g., in-game resource collection)
    • Command reception for:
      • Managing game server (save & close, configure, update & relaunch)
      • Managing game world (RCON commands like banning players, spawning items)

Frontend

  • Single persistent WebSocket connection to backend with auto-reconnect.
  • Visualization of:
    • Game server status
    • In-game world state (e.g., player positions over map)
    • In-game events (e.g., resource collection)
    • System resource usage over time (CPU, memory)
  • Controls for:
    • Server management (save & close, configure, update & relaunch)
    • Game world management (RCON commands)