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VelocitySkinApplier.java
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84 lines (73 loc) · 3.42 KB
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/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Floodgate
*/
package org.geysermc.floodgate.util;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import com.velocitypowered.api.proxy.ProxyServer;
import com.velocitypowered.api.util.GameProfile.Property;
import java.util.ArrayList;
import java.util.List;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.geysermc.floodgate.api.event.skin.SkinApplyEvent;
import org.geysermc.floodgate.api.event.skin.SkinApplyEvent.SkinData;
import org.geysermc.floodgate.api.player.FloodgatePlayer;
import org.geysermc.floodgate.event.EventBus;
import org.geysermc.floodgate.event.skin.SkinApplyEventImpl;
import org.geysermc.floodgate.skin.SkinApplier;
import org.geysermc.floodgate.skin.SkinDataImpl;
@Singleton
public class VelocitySkinApplier implements SkinApplier {
@Inject private ProxyServer server;
@Inject private EventBus eventBus;
@Override
public void applySkin(@NonNull FloodgatePlayer floodgatePlayer, @NonNull SkinData skinData, boolean internal) {
server.getPlayer(floodgatePlayer.getCorrectUniqueId()).ifPresent(player -> {
List<Property> properties = new ArrayList<>(player.getGameProfileProperties());
SkinData currentSkin = currentSkin(properties);
SkinApplyEvent event = new SkinApplyEventImpl(floodgatePlayer, currentSkin, skinData);
event.setCancelled(!internal && floodgatePlayer.isLinked());
eventBus.fire(event);
if (event.isCancelled()) {
return;
}
replaceSkin(properties, event.newSkin());
player.setGameProfileProperties(properties);
});
}
private SkinData currentSkin(List<Property> properties) {
for (Property property : properties) {
if (property.getName().equals("textures")) {
if (!property.getValue().isEmpty()) {
return new SkinDataImpl(property.getValue(), property.getSignature());
}
}
}
return null;
}
private void replaceSkin(List<Property> properties, SkinData skinData) {
properties.removeIf(property -> property.getName().equals("textures"));
properties.add(new Property("textures", skinData.value(), skinData.signature()));
}
}