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| 1 | +# ----------------------------------------------------------------------------- |
| 2 | +# |
| 3 | +# Stack Tower |
| 4 | +# Language - Python |
| 5 | +# Modules - pygame, sys, random |
| 6 | +# |
| 7 | +# Controls - Mouse Click |
| 8 | +# |
| 9 | +# By - Jatin Kumar Mandav |
| 10 | +# |
| 11 | +# Website - https://jatinmandav.wordpress.com |
| 12 | +# |
| 13 | +# YouTube Channel - https://www.youtube.com/channel/UCdpf6Lz3V357cIZomPwjuFQ |
| 14 | +# Twitter - @jatinmandav |
| 15 | +# |
| 16 | +# ----------------------------------------------------------------------------- |
| 17 | + |
| 18 | +import pygame |
| 19 | +import sys |
| 20 | +import random |
| 21 | + |
| 22 | +pygame.init() |
| 23 | + |
| 24 | +width = 400 |
| 25 | +height = 500 |
| 26 | +display = pygame.display.set_mode((width, height)) |
| 27 | +clock = pygame.time.Clock() |
| 28 | + |
| 29 | +background = (23, 32, 42) |
| 30 | + |
| 31 | +white = (236, 240, 241) |
| 32 | + |
| 33 | +# Color Codes |
| 34 | +color = [(120, 40, 31), (148, 49, 38), (176, 58, 46), (203, 67, 53), (231, 76, 60), (236, 112, 99), (241, 148, 138), (245, 183, 177), (250, 219, 216), (253, 237, 236), |
| 35 | + (254, 249, 231), (252, 243, 207), (249, 231, 159), (247, 220, 111), (244, 208, 63), (241, 196, 15), (212, 172, 13), (183, 149, 11), (154, 125, 10), (125, 102, 8), |
| 36 | + (126, 81, 9), (156, 100, 12), (185, 119, 14), (202, 111, 30), (214, 137, 16), (243, 156, 18), (245, 176, 65), (248, 196, 113),(250, 215, 160), (253, 235, 208), (254, 245, 231), |
| 37 | + (232, 246, 243), (162, 217, 206), (162, 217, 206), |
| 38 | + (115, 198, 182), (69, 179, 157), (22, 160, 133), |
| 39 | + (19, 141, 117), (17, 122, 101), (14, 102, 85), |
| 40 | + (11, 83, 69), |
| 41 | + (21, 67, 96), (26, 82, 118), (31, 97, 141), |
| 42 | + (36, 113, 163), (41, 128, 185), (84, 153, 199), |
| 43 | + (127, 179, 213), (169, 204, 227), (212, 230, 241), |
| 44 | + (234, 242, 248), |
| 45 | + (251, 238, 230), (246, 221, 204), (237, 187, 153), |
| 46 | + (229, 152, 102), (220, 118, 51), (211, 84, 0), |
| 47 | + (186, 74, 0), (160, 64, 0), (135, 54, 0), |
| 48 | + (110, 44, 0) |
| 49 | + ] |
| 50 | + |
| 51 | +colorIndex = 0 |
| 52 | + |
| 53 | +brickH = 10 |
| 54 | +brickW = 100 |
| 55 | + |
| 56 | +score = 0 |
| 57 | +speed = 3 |
| 58 | + |
| 59 | + |
| 60 | +# Single Brick Class |
| 61 | +class Brick: |
| 62 | + def __init__(self, x, y, color, speed): |
| 63 | + self.x = x |
| 64 | + self.y = y |
| 65 | + self.w = brickW |
| 66 | + self.h = brickH |
| 67 | + self.color = color |
| 68 | + self.speed = speed |
| 69 | + |
| 70 | + def draw(self): |
| 71 | + pygame.draw.rect(display, self.color, (self.x, self.y, self.w, self.h)) |
| 72 | + |
| 73 | + def move(self): |
| 74 | + self.x += self.speed |
| 75 | + if self.x > width: |
| 76 | + self.speed *= -1 |
| 77 | + if self.x + self.w < 1: |
| 78 | + self.speed *= -1 |
| 79 | + |
| 80 | + |
| 81 | +# Complete Stack |
| 82 | +class Stack: |
| 83 | + def __init__(self): |
| 84 | + global colorIndex |
| 85 | + self.stack = [] |
| 86 | + self.initSize = 25 |
| 87 | + for i in range(self.initSize): |
| 88 | + newBrick = Brick(width/2 - brickW/2, height - (i + 1)*brickH, color[colorIndex], 0) |
| 89 | + colorIndex += 1 |
| 90 | + self.stack.append(newBrick) |
| 91 | + |
| 92 | + def show(self): |
| 93 | + for i in range(self.initSize): |
| 94 | + self.stack[i].draw() |
| 95 | + |
| 96 | + def move(self): |
| 97 | + for i in range(self.initSize): |
| 98 | + self.stack[i].move() |
| 99 | + |
| 100 | + def addNewBrick(self): |
| 101 | + global colorIndex, speed |
| 102 | + |
| 103 | + if colorIndex >= len(color): |
| 104 | + colorIndex = 0 |
| 105 | + |
| 106 | + y = self.peek().y |
| 107 | + if score > 50: |
| 108 | + speed += 0 |
| 109 | + elif score%5 == 0: |
| 110 | + speed += 1 |
| 111 | + |
| 112 | + newBrick = Brick(width, y - brickH, color[colorIndex], speed) |
| 113 | + colorIndex += 1 |
| 114 | + self.initSize += 1 |
| 115 | + self.stack.append(newBrick) |
| 116 | + |
| 117 | + def peek(self): |
| 118 | + return self.stack[self.initSize - 1] |
| 119 | + |
| 120 | + def pushToStack(self): |
| 121 | + global brickW, score |
| 122 | + b = self.stack[self.initSize - 2] |
| 123 | + b2 = self.stack[self.initSize - 1] |
| 124 | + if b2.x <= b.x and not (b2.x + b2.w < b.x): |
| 125 | + self.stack[self.initSize - 1].w = self.stack[self.initSize - 1].x + self.stack[self.initSize - 1].w - b.x |
| 126 | + self.stack[self.initSize - 1].x = b.x |
| 127 | + if self.stack[self.initSize - 1].w > b.w: |
| 128 | + self.stack[self.initSize - 1].w = b.w |
| 129 | + self.stack[self.initSize - 1].speed = 0 |
| 130 | + score += 1 |
| 131 | + elif b.x <= b2.x <= b.x + b.w: |
| 132 | + self.stack[self.initSize - 1].w = b.x + b.w - b2.x |
| 133 | + self.stack[self.initSize - 1].speed = 0 |
| 134 | + score += 1 |
| 135 | + else: |
| 136 | + gameOver() |
| 137 | + for i in range(self.initSize): |
| 138 | + self.stack[i].y += brickH |
| 139 | + |
| 140 | + brickW = self.stack[self.initSize - 1].w |
| 141 | + |
| 142 | +# Game Over |
| 143 | +def gameOver(): |
| 144 | + loop = True |
| 145 | + |
| 146 | + font = pygame.font.SysFont("Agency FB", 60) |
| 147 | + text = font.render("Game Over!", True, white) |
| 148 | + |
| 149 | + textRect = text.get_rect() |
| 150 | + textRect.center = (width/2, height/2 - 80) |
| 151 | + |
| 152 | + while loop: |
| 153 | + for event in pygame.event.get(): |
| 154 | + if event.type == pygame.QUIT: |
| 155 | + close() |
| 156 | + if event.type == pygame.KEYDOWN: |
| 157 | + if event.key == pygame.K_q: |
| 158 | + close() |
| 159 | + if event.key == pygame.K_r: |
| 160 | + gameLoop() |
| 161 | + if event.type == pygame.MOUSEBUTTONDOWN: |
| 162 | + gameLoop() |
| 163 | + display.blit(text, textRect) |
| 164 | + |
| 165 | + pygame.display.update() |
| 166 | + clock.tick() |
| 167 | + |
| 168 | +# Displaying the Score on Screen |
| 169 | +def showScore(): |
| 170 | + font = pygame.font.SysFont("Forte", 30) |
| 171 | + text = font.render("Score: " + str(score), True, white) |
| 172 | + display.blit(text, (10, 10)) |
| 173 | + |
| 174 | + |
| 175 | +# Close the Window |
| 176 | +def close(): |
| 177 | + pygame.quit() |
| 178 | + sys.exit() |
| 179 | + |
| 180 | + |
| 181 | +# The Main Game Loop |
| 182 | +def gameLoop(): |
| 183 | + global brickW, brickH, score, colorIndex, speed |
| 184 | + loop = True |
| 185 | + |
| 186 | + brickH = 10 |
| 187 | + brickW = 100 |
| 188 | + colorIndex = 0 |
| 189 | + speed = 3 |
| 190 | + |
| 191 | + score = 0 |
| 192 | + |
| 193 | + stack = Stack() |
| 194 | + stack.addNewBrick() |
| 195 | + |
| 196 | + while loop: |
| 197 | + for event in pygame.event.get(): |
| 198 | + if event.type == pygame.QUIT: |
| 199 | + close() |
| 200 | + if event.type == pygame.KEYDOWN: |
| 201 | + if event.key == pygame.K_q: |
| 202 | + close() |
| 203 | + if event.key == pygame.K_r: |
| 204 | + gameLoop() |
| 205 | + if event.type == pygame.MOUSEBUTTONDOWN: |
| 206 | + stack.pushToStack() |
| 207 | + stack.addNewBrick() |
| 208 | + |
| 209 | + |
| 210 | + display.fill(background) |
| 211 | + |
| 212 | + stack.move() |
| 213 | + stack.show() |
| 214 | + |
| 215 | + showScore() |
| 216 | + |
| 217 | + pygame.display.update() |
| 218 | + clock.tick(60) |
| 219 | + |
| 220 | +gameLoop() |
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