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Mentioning LoadObject + '_c' suffix on assets? #2

@BrodyHiggerson

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@BrodyHiggerson

It's been a while since I've worked with assets, but aren't there some that require '_c' at their end to work in a packaged game? (I believe blueprints, where the _c is for the 'compiled' form? Not 100% sure). Might be worth mentioning in that example (if this is true and I haven't mis-remembered). If someone's using that function, that's a huge caveat that will blow up in their face later.

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