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Releases: jeffreylanters/react-unity-webgl

Release v8.7.4

27 Jan 10:12

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  • Fixed an issue where the canvas event would not pass the correct reference [#314]
  • Updated some documentation

Release v8.7.3

08 Jan 09:02

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  • Patched an issue where the "canvas" event would not get dispatched correctly.

Release v8.7.2

02 Jan 11:41

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  • Updated TypeScript configuration which resolves some source map issues

Release v8.7.1

22 Dec 16:23

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  • Improved stricter and safer type checking

Release v8.7.0

22 Dec 15:44

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  • Fixed an issue where using the Unity component while server side rendering caused an error

Release v8.6.2

21 Dec 15:47

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  • Minor improvements and documentation changes

Release v8.6.1

28 Nov 14:18

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  • Improved documentation.

Release v8.6.0

29 Oct 19:23

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I've been planning and working on this for a long time, I'm really happy to announce this big release!

  • Rewrote the entire codebase as a functional library including lot's of improvements (backwards compatible)
  • Added support to the Unity Context for capturing screenshots of the canvas
  • Added support to the Unity Context to request a Canvas Pointer Lock
  • Added global dispatchReactUnityEvent method as a replacement ReactUnityWebGL object
  • Fixed and issue where Unity 2021.2 builds would throw an error during runtime

Release v8.5.2

29 Oct 11:22

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  • Added a unique id to each Unity Canvas to avoid errors in Unity 2021.2 builds [#223]

Release v8.5.1

10 Sep 12:02

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