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Jeffrey Lanters
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.github/FUNDING.yml

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custom: https://paypal.me/jeffreylanters

.github/WIKI/logo.jpg

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.gitignore

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.DS_Store

README.md

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# Web Sockets
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<div align="center">
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<img src="https://raw.githubusercontent.com/elraccoone/unity-tweens/master/.github/WIKI/logo.jpg" height="100px"></br>
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# Tweens
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[![npm](https://img.shields.io/badge/upm-1.0.05-232c37.svg?style=for-the-badge)]()
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[![license](https://img.shields.io/badge/license-Custom-%23ecc531.svg?style=for-the-badge)](./LICENSE.md)
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[![npm](https://img.shields.io/badge/sponsor-donate-E12C9A.svg?style=for-the-badge)](https://paypal.me/jeffreylanters)
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Unity Web Sockets provides a wrapper for using Web Sockets, an advanced technology that allows real-time interactive communication between the client browser and a server. It uses a completely different protocol that allows bidirectional data flow, making it unique against HTTP.
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> NOTE When using this Unity Package, make sure to **Star** this repository. When using any of the packages please make sure to give credits to **Jeffrey Lanters** somewhere in your app or game. **THESE PACKAGES ARE NOT ALLOWED TO BE SOLD ANYWHERE!**
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When using this Unity Package, make sure to **Star** this repository. When using any of the packages please make sure to give credits to **Jeffrey Lanters / El Raccoone** somewhere in your app or game. **It it prohibited to distribute, sublicense, and/or sell copies of the Software!**
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## Install
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**&Lt;**
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[**Installation**](#installation) &middot;
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[**Documentation**](#documentation) &middot;
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[**License**](./LICENSE.md) &middot;
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[**Sponsor**](https://paypal.me/jeffreylanters)
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**&Gt;**
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```
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"com.unity-packages.web-sockets": "git+https://github.com/unity-packages/web-sockets"
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```
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**Made with &hearts; by Jeffrey Lanters**
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</div>
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[Click here to read the Unity Packages installation guide](https://github.com/unity-packages/installation)
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## Installation
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## Dependencies
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Install using the Unity Package Manager. add the following line to your `manifest.json` file located within your project's packages directory.
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```json
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"nl.elraccoone.web-sockets": "git+https://github.com/elraccoone/unity-web-sockets"
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```
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- CSharp 4.x (You can change this in Unitys 'Player settings')
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## Documentation
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## Usage
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### Example Usage
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```cs
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using UnityEngine;
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using UnityPackages.WebSockets;
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using ElRaccoone.WebSockets;
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public class SocketService : MonoBehaviour {
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Runtime/WSConnection.cs

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using System.Threading;
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using UnityEngine;
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namespace UnityPackages.WebSockets {
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namespace ElRaccoone.WebSockets {
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public class WSConnection {
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private int receiveChunkSize = 1024 * 10000;

definitions.asmdef

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{
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"name": "unity-packages.web-sockets",
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"name": "nl.elraccoone.web-sockets",
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"references": [],
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"optionalUnityReferences": [],
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"includePlatforms": [],

package.json

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{
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"name": "com.unity-packages.web-sockets",
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"name": "nl.elraccoone.web-sockets",
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"displayName": "Web Sockets",
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"version": "1.0.0",
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"version": "1.0.5",
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"unity": "2018.3",
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"description": "Unity Web Sockets provides a wrapper for using Web Sockets, an advanced technology that allows real-time interactive communication between the client browser and a server. It uses a completely different protocol that allows bidirectional data flow, making it unique against HTTP."
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}

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