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cards.js
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'use strict';
function marcin() {}
const TYPES = ['item', 'skill', 'monster', 'deity']
var C = function SerializableCardFactoryFactoryBeanFactory(o) {
let array = [];
var amount = o.amount || 1;
for(let i=0;i<amount;i++) {
array.push({
type: o.type,
cardAttack: o.cardAttack || 0,
cardHealth: o.cardHealth || 0,
amount: o.amount || 1,
victoryPoints: o.victoryPoints || 0,
victoryPointsAction: o.victoryPointsAction || function (game, user) {
return o.victoryPoints || 0;
},
// Called when a card gets to act.
onact: o.onact || marcin,
onbuy: o.buy || marcin,
onfinish: o.onfinish || marcin,
ontrash: o.ontrash || marcin,
temporaryAttack: o.temporaryAttack || 0,
temporaryDefense: o.temporaryDefense || 0,
constAttack: o.constAttack || 0,
constDefense: o.constDefense || 0,
name: o.name,
description: o.description || '',
cardID: o.cardID || 0,
});
}
return array;
}
var Camp = function SerializableCampFactoryFactoryBeanFactory(o) {
return {
type: "camp",
amount: 0,
victoryPoints: o.victoryPoints || 0,
victoryPointsAction: o.victoryPointsAction || function (game, user) {
return o.victoryPoints || 0;
},
// Called when a card gets to a
onact: o.onact || marcin,
onfinish: o.onfinish || [{}],
temporaryAttack: o.temporaryAttack || 0,
temporaryDefense: o.temporaryDefense || 0,
constAttack: o.constAttack || 0,
constDefense: o.constDefense || 0,
name: o.name,
description: o.description || '',
cardID: o.cardID,
}
}
var decksDefinitions = {
earth: require('./cards/earth'),
metal: require('./cards/metal'),
stone: require('./cards/stone'),
tree: require('./cards/tree'),
war: require('./cards/war')
};
var decks = {};
var i = 1;
for (let deck in decksDefinitions) {
let deckName = decksDefinitions[deck].name;
decks[deckName] = [];
// SKILLS
decksDefinitions[deck].skills.forEach(function(skill) {
skill.type = 'skill';
skill.cardID = i;
skill.amount = 3;
Array.prototype.push.apply(decks[deckName],C(skill));
i++;
});
// MONSTERS
decksDefinitions[deck].monsters.forEach(function(monster) {
monster.type = 'monster';
monster.cardID = i;
Array.prototype.push.apply(decks[deckName],C(monster));
i++;
});
//items
decksDefinitions[deck].items.forEach(function(item) {
item.type = 'item';
item.cardID = i;
item.amount = 2;
Array.prototype.push.apply(decks[deckName],C(item));
i++;
});
}
var camps = [];
var campsDefinitions = require('./cards/camps');
campsDefinitions.forEach(function(camp) {
camps.push(Camp(camp));
});
//console.log(decks);
exports.decks = decks;
exports.camps = camps;