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Hi, i would like to ask you to improve your blender importing script to save models to binary format. Something like Simon Maurice created in his tutorials here http://web.me.com/smaurice/iPhone_OpenGL_ES_Blog/iPhone_OpenGL/Entries/2009/6/18_OpenGL_ES_15_-_Getting_Access_to_Blender_Models__Part_2.html
I think this approach is far more flexible than importing headers here and there:)
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