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Semi-deterministic tests, where we iterate through every possible random outcome (as opposed to manually patching up the outcome, or randomly generating many outcomes, where we might miss a case)
AI use cases, where the AI would like to explore random nodes in a particular direction (e.g. what's the best card I can draw? What's the best juggle/worst juggle that I can get?)
Syncing with HSReplays -- import of HSReplay into the engine and evolve it through time
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Yeah that's a nice to have, might be tricky to do it in general though. I'm open to suggestions on how to go about implementing this, otherwise I'll take a good look through the code and draft something.
There are a few use cases for this:
The text was updated successfully, but these errors were encountered: