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main.py
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66 lines (51 loc) · 1.86 KB
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import sys
from asteroid import Asteroid
from asteroidfield import AsteroidField
from constants import SCREEN_HEIGHT, SCREEN_WIDTH
from player import Player
import pygame
from shot import Shot
def main():
print("Starting Asteroids!")
print("Screen width:", SCREEN_WIDTH)
print("Screen height:", SCREEN_HEIGHT)
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
clock = pygame.time.Clock()
dt = 0
asteroids_group = pygame.sprite.Group()
drawable_group = pygame.sprite.Group()
shots_groups = pygame.sprite.Group()
updatable_group = pygame.sprite.Group()
Asteroid.containers = (updatable_group, drawable_group, asteroids_group)
AsteroidField.containers = (updatable_group)
Player.containers = (updatable_group, drawable_group)
Shot.containers = (updatable_group, drawable_group, shots_groups)
player = Player(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
field = AsteroidField()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
# Update all objects
updatable_group.update(dt)
screen.fill("black")
# Draw all drawables
for drawable in drawable_group:
drawable.draw(screen)
pygame.display.flip()
# Check for player/asteroid collisions
for asteroid in asteroids_group:
if asteroid.has_overlap(player):
print("Game over!")
sys.exit()
# Check for shot/asteroid collissions
for asteroid in asteroids_group:
for shot in shots_groups:
if shot.has_overlap(asteroid):
shot.kill()
asteroid.split()
# Cap the frame rate at 60 FPS and calculate delta time
dt = clock.tick(60) / 1000
if __name__ == "__main__":
main()