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Feature request: In FF9 the dialogue box is moving along with the character, even if in walking animation the dialogue box will follow the character which is speaking at that specific moment. In FF7 I think they have an absolute position while in FF9 they are linked to a character and moved as runtime. An auto-size dialogue box would also be meaningful since in FF7 there are all huge text boxes even when not needed.
Well, technically we could move the text box as close as possible to the char, but I'm not sure we can draw an arrow that points to it ( simply because in ff7 there are no diagonals in the sprites )
The correct way would be hijacking the UI drawing system and re-implement it ourselves. We would then have all the freedom to draw it how we please.
The text was updated successfully, but these errors were encountered:
Feature request: In FF9 the dialogue box is moving along with the character, even if in walking animation the dialogue box will follow the character which is speaking at that specific moment. In FF7 I think they have an absolute position while in FF9 they are linked to a character and moved as runtime. An auto-size dialogue box would also be meaningful since in FF7 there are all huge text boxes even when not needed.
Example: https://youtu.be/Z8SUg4YcNCY 00:03 to 00:07
TrueOdin comment on Discord:
The text was updated successfully, but these errors were encountered: