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blend.js
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// @ts-check
// Adding game objects to screen
// Start a KAPLAY game
kaplay();
// Load a sprite asset from "sprites/bean.png", with the name "bean"
loadSprite("bean", "/sprites/bean.png");
loadSprite("ghosty", "/sprites/ghosty.png");
onDraw(() => {
drawSprite({
sprite: "bean",
pos: vec2(100, 200),
blend: BlendMode.Normal,
});
drawSprite({
sprite: "bean",
pos: vec2(150, 200),
blend: BlendMode.Add,
});
drawSprite({
sprite: "bean",
pos: vec2(200, 200),
blend: BlendMode.Multiply,
});
drawSprite({
sprite: "bean",
pos: vec2(250, 200),
blend: BlendMode.Screen,
});
drawSprite({
sprite: "bean",
pos: vec2(300, 200),
blend: BlendMode.Overlay,
});
drawCircle({
radius: 25,
pos: vec2(125, 300),
color: rgb(128, 128, 128),
blend: BlendMode.Normal,
});
drawCircle({
radius: 25,
pos: vec2(175, 300),
color: rgb(128, 128, 128),
blend: BlendMode.Add,
});
drawCircle({
radius: 25,
pos: vec2(225, 300),
color: rgb(128, 128, 128),
blend: BlendMode.Multiply,
});
drawCircle({
radius: 25,
pos: vec2(275, 300),
color: rgb(128, 128, 128),
blend: BlendMode.Screen,
});
drawCircle({
radius: 25,
pos: vec2(325, 300),
color: rgb(128, 128, 128),
blend: BlendMode.Overlay,
});
});
add([
sprite("bean"),
pos(100, 400),
blend(BlendMode.Normal),
]);
add([
sprite("bean"),
pos(150, 400),
blend(BlendMode.Add),
]);
add([
sprite("bean"),
pos(200, 400),
blend(BlendMode.Multiply),
]);
add([
sprite("bean"),
pos(250, 400),
blend(BlendMode.Screen),
]);
add([
sprite("bean"),
pos(300, 400),
blend(BlendMode.Overlay),
]);