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flamebar.js
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// @ts-check
// Mario-like flamebar
// Start kaplay
kaplay();
// Load assets
loadSprite("bean", "/sprites/bean.png");
loadSprite("pineapple", "/sprites/pineapple.png");
// Define player movement speed
const SPEED = 320;
// Add player game object
const player = add([
sprite("bean"),
pos(80, 40),
area(),
]);
// Player movement
onKeyDown("left", () => {
player.move(-SPEED, 0);
});
onKeyDown("right", () => {
player.move(SPEED, 0);
});
onKeyDown("up", () => {
player.move(0, -SPEED);
});
onKeyDown("down", () => {
player.move(0, SPEED);
});
// Function to add a flamebar
function addFlamebar(position = vec2(0), angle = 0, num = 6) {
// Create a parent game object for position and rotation
const flameHead = add([
pos(position),
rotate(angle),
]);
// Add each section of flame as children
for (let i = 0; i < num; i++) {
flameHead.add([
sprite("pineapple"),
pos(0, i * 48),
area(),
anchor("center"),
"flame",
]);
}
// The flame head's rotation will affect all its children
flameHead.onUpdate(() => {
flameHead.angle += dt() * 60;
});
return flameHead;
}
addFlamebar(vec2(200, 300), -60);
addFlamebar(vec2(480, 100), 180);
addFlamebar(vec2(400, 480), 0);
// Game over if player touches a flame
player.onCollide("flame", () => {
addKaboom(player.pos);
player.destroy();
});