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platformBox.js
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// @ts-check
kaplay();
loadSprite("bean", "/sprites/bean.png");
loadSprite("coin", "/sprites/coin.png");
loadSprite("grass", "/sprites/grass.png");
const SPEED = 480;
setGravity(2400);
const level = addLevel([
"",
"= @ $$ =",
"==========",
], {
tileWidth: 64,
tileHeight: 64,
// Define what each symbol means (in components)
tiles: {
"@": () => [
sprite("bean"),
area(),
body(),
anchor("bot"),
z(2),
"player",
],
"=": () => [
sprite("grass"),
area(),
body({ isStatic: true }),
anchor("bot"),
],
"$": () => [
sprite("coin"),
area(),
body(),
anchor("bot"),
platformEffector({
shouldCollide(obj, normal) {
if (obj !== player) return true;
// Let the player push them if they hold shift
if (isKeyDown("shift")) return true;
if (normal.sub(LEFT).len() < Number.EPSILON) return false;
if (normal.sub(RIGHT).len() < Number.EPSILON) return false;
return true;
},
}),
],
},
});
// Get the player object from tag
const player = level.get("player")[0];
// Movements
onKeyPress("space", () => {
if (player.isGrounded()) {
player.jump(900);
}
});
onKeyDown("left", () => {
player.move(-SPEED, 0);
});
onKeyDown("right", () => {
player.move(SPEED, 0);
});
onUpdate(() => {
setCamPos(player.worldPos());
});