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platformEffector.js
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// @ts-check
kaplay();
loadSprite("bean", "/sprites/bean.png");
loadSprite("steel", "/sprites/steel.png");
loadSprite("grass", "/sprites/grass.png");
const SPEED = 480;
setGravity(2400);
const level = addLevel([
" ##",
"",
" ##",
"",
" ##",
"",
" ##",
"",
"====##====",
"",
"= @ ## =",
"==========",
], {
tileWidth: 64,
tileHeight: 64,
// Define what each symbol means (in components)
tiles: {
"@": () => [
sprite("bean"),
area(),
body(),
anchor("bot"),
z(2),
"player",
],
"=": () => [
sprite("grass"),
area(),
body({ isStatic: true }),
anchor("bot"),
],
"#": () => [
sprite("steel"),
area(),
body({ isStatic: true }),
anchor("bot"),
platformEffector(),
],
},
});
// Get the player object from tag
const player = level.get("player")[0];
// Always look at player
onUpdate(() => {
setCamPos(player.worldPos());
});
// Movements
onKeyPress("space", () => {
if (player.isGrounded()) {
player.jump(900);
}
});
onKeyDown("left", () => {
player.move(-SPEED, 0);
});
onKeyDown("right", () => {
player.move(SPEED, 0);
});
// Fall through when down is pressed
onKeyDown("down", () => {
const p = player.curPlatform();
if (p != null && p.has("platformEffector")) {
p.platformIgnore.add(player);
}
});