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scenes.js
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// @ts-check
// Extend our game with multiple scenes
// Start game
kaplay();
// Load assets
loadSprite("bean", "/sprites/bean.png");
loadSprite("coin", "/sprites/coin.png");
loadSprite("spike", "/sprites/spike.png");
loadSprite("grass", "/sprites/grass.png");
loadSprite("ghosty", "/sprites/ghosty.png");
loadSprite("portal", "/sprites/portal.png");
loadSound("score", "/examples/sounds/score.mp3");
loadSound("portal", "/examples/sounds/portal.mp3");
setGravity(2400);
const SPEED = 480;
// Design 2 levels
const LEVELS = [
[
"@ ^ $$ >",
"=========",
],
[
"@ $ >",
"= = =",
],
];
// Define a scene called "game". The callback will be run when we go() to the scene
// Scenes can accept argument from go()
scene("game", ({ levelIdx, score }) => {
// Use the level passed, or first level
const level = addLevel(LEVELS[levelIdx || 0], {
tileWidth: 64,
tileHeight: 64,
pos: vec2(100, 200),
tiles: {
"@": () => [
sprite("bean"),
area(),
body(),
anchor("bot"),
"player",
],
"=": () => [
sprite("grass"),
area(),
body({ isStatic: true }),
anchor("bot"),
],
"$": () => [
sprite("coin"),
area(),
anchor("bot"),
"coin",
],
"^": () => [
sprite("spike"),
area(),
anchor("bot"),
"danger",
],
">": () => [
sprite("portal"),
area(),
anchor("bot"),
"portal",
],
},
});
// Get the player object from tag
const player = level.get("player")[0];
// Movements
onKeyPress("space", () => {
if (player.isGrounded()) {
player.jump();
}
});
onKeyDown("left", () => {
player.move(-SPEED, 0);
});
onKeyDown("right", () => {
player.move(SPEED, 0);
});
player.onCollide("danger", () => {
player.pos = level.tile2Pos(0, 0);
// Go to "lose" scene when we hit a "danger"
go("lose");
});
player.onCollide("coin", (coin) => {
destroy(coin);
play("score");
score++;
scoreLabel.text = score;
});
// Fall death
player.onUpdate(() => {
if (player.pos.y >= 480) {
go("lose");
}
});
// Enter the next level on portal
player.onCollide("portal", () => {
play("portal");
if (levelIdx < LEVELS.length - 1) {
// If there's a next level, go() to the same scene but load the next level
go("game", {
levelIdx: levelIdx + 1,
score: score,
});
}
else {
// Otherwise we have reached the end of game, go to "win" scene!
go("win", { score: score });
}
});
// Score counter text
const scoreLabel = add([
text(score),
pos(12),
]);
});
scene("lose", () => {
add([
text("You Lose"),
pos(12),
]);
// Press any key to go back
onKeyPress(start);
});
scene("win", ({ score }) => {
add([
text(`You grabbed ${score} coins!!!`, {
width: width(),
}),
pos(12),
]);
onKeyPress(start);
});
function start() {
// Start with the "game" scene, with initial parameters
go("game", {
levelIdx: 0,
score: 0,
});
}
start();