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src/FNA3D_Driver_SDL.c

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@@ -4045,10 +4045,8 @@ static void SDLGPU_DestroyDevice(FNA3D_Device *device)
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SDLGPU_INTERNAL_FlushCommands(renderer);
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// avoid command buffer leaks by explicitly canceling newly-acquired command buffers
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/*
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SDL_CancelGPUCommandBuffer(renderer->uploadCommandBuffer);
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SDL_CancelGPUCommandBuffer(renderer->renderCommandBuffer);
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*/
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SDL_WaitForGPUIdle(renderer->device);
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SDL_UnlockMutex(renderer->copyPassMutex);

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