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An object that handles execution of commands and puts them into a queue which then can be undone and redone as required.
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@@ -85,8 +85,8 @@ Here is an example::
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});
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dojo-controller/command/CompoundCommand
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---------------------------------------
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controller/command/CompoundCommand
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----------------------------------
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A command that has several sub-commands that need can be executed and undone.
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@@ -123,11 +123,11 @@ Here is an example::
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console.log(output);
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})
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dojo-controller/action
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======================
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controller/action
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=================
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dojo-controller/action/Action
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-----------------------------
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controller/action/Action
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------------------------
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This class bridges the gap between behaviour and visual UI elements. It binds with Dijit/widgets and controls their configuration. It also provides functionality to manage Commands and a CommandStack to provide further centralised management of behaviour code.
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@@ -163,10 +163,3 @@ Here is an example::
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action.bind(button);
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});
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dojo-controller/Attributed
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==========================
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An class that combines ``dojo/Evented`` and ``dojo/Stateful`` and then adds in the concept of attributes that have
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auto-magically recognised getters and setters. This is similar to the attribute getter and setter functionality in
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