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learn43.py
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from sys import exit
from random import randint
from textwrap import dedent
class Scene(object):
def enter(self):
print("This scene is not yet configured. Subclass it and implement enter().")
exit(1)
class Engine(object):
def __init__(self, scene_map):
self.scene_map = scene_map
def play(self):
current_scene = self.scene_map.opening_scene()
last_scene = self.scene_map.next_scene('finished')
while current_scene != last_scene:
next_scene_name = current_scene.enter()
current_scene = self.scene_map.next_scene(next_scene_name)
# be sure to print out the last scene_map
current_scene.enter()
class Death(Scene):
quips = [
"You died. You kinda suck at this.",
"Your Mom would be proud... if she were smarter.",
"Such a luser.",
"I have a small puppy that's better at this.",
"You're worse than your Dad's jokes."
]
def enter(self):
print(Death.quips[randint(0, len(self.quips)-1)])
exit(1)
class CentralCorridor(Scene): # The start of the game!
def enter(self):
print(dedent("""
The Gothons of Planet Percal #25 have invaded your ship and
destroyed your entire crew. You are the last surviving
member and your last mission is to get the neutron destruct
bomb from the Weapons Armory, put it in the bridge, and
blow the ship up after getting into an escape pod.
You're running down the central corridor to the Weapons
Armory when a Gothon jumps out, red scaly skin, dark grimy
teeth, and evil clown costume flowing around his hate
filled body. He's blocking the door to the Armory and
about to pull a weapon to blast you."""))
action = input("> ")
if action == "shoot!":
print(dedent("""
Quick on the draw you yank out your blaster and fire
it at the Gothon. His clown costume is flowing and
moving around his body, which throws off your aim.
Your laser hits his costume but misses him entirely.
This completely ruins his brand new costume his mother
bought him, which makes him fly into an insane rage
and blast you repeatedly in the face until you are
dead. Then he eats you.
"""))
return 'death'
elif action == "tell a joke!":
print(dedent("""
Lucky for you they made you learn Gothon insults in
the academy. You tell the one Gothon joke you know:
Lbhe zbgure vf fb sng, jura fur fvgf nebhaq gur ubhfr,
fur fvgf nebhaq gur ubhfr. The Gothon stops, tries
not to laugh, then busts out laughing and can't move.
While he's laughing you run up and shoot him square in
the head putting him down, then jump through the
Weapon Armory door.
"""))
return 'laser_weapon_armory'
else:
print("DOES NOT COMPUTE!")
return 'central_corridor'
class LaserWeaponArmory(Scene):
def enter(self):
print(dedent("""
You do a dive roll into the Weapon Armory, crouch and scan
the room for more Gothons that might be hiding. It's dead
quiet, too quiet. You stand up and run to the far side of
the room and find the neutron bomb in its container.
There's a keypad lock on the box and you need the code to
get the bomb out. If you get the code wrong 10 times then
the lock closes forever and you can't get the bomb. The
code is 1 digit. You get three tries.
"""))
code = f"{randint(1, 9)}"
guess = input("[keypad]> ")
guesses = 0
while guess != code and guesses < 3:
print("BZZZZZZDDDD!")
guesses += 1
guess = input("[keypad]> ")
if guess == code:
print(dedent("""
The container clicks open and the seal breaks, letting
gas out. You grab the neutron bomb and run as fast as
you can to the bridge where you must place it in the
right spot.
"""))
return 'bonus_room'
else:
print(dedent("""
The lock buzzes one last time and then you hear a
sickening melting sound as the mechanism is fused
together. You decide to sit there, and finally the
Gothons blow up the ship from their ship and you die.
"""))
return 'death'
class BonusRoom(Scene):
def enter(self):
print(dedent("""
You ended up in the bonus room. What do? 1 or 2?"""))
what_do = input("> ")
if what_do == "1":
print("You made it fam. Onwards!")
return 'the_bridge'
elif what_do =="2":
print("Damn. Wrong choice.")
return 'death'
else:
print("I'm sorry, what was that?")
return "bonus_room"
class TheBridge(Scene):
def enter(self):
print(dedent("""
You burst onto the Bridge with the netron destruct bomb
under your arm and surprise 5 Gothons who are trying to
take control of the ship. Each of them has an even uglier
clown costume than the last. They haven't pulled their
weapons out yet, as they see the active bomb under your
arm and don't want to set it off.
"""))
action = input("> ")
if action == "throw the bomb":
print(dedent("""
In a panic you throw the bomb at the group of Gothons
and make a leap for the door. Right as you drop it a
Gothon shoots you right in the back killing you. As
you die you see another Gothon frantically try to
disarm the bomb. You die knowing they will probably
blow up when it goes off.
"""))
return 'death'
elif action == "slowly place the bomb":
print(dedent("""
You point your blaster at the bomb under your arm and
the Gothons put their hands up and start to sweat.
You inch backward to the door, open it, and then
carefully place the bomb on the floor, pointing your
blaster at it. You then jump back through the door,
punch the close button and blast the lock so the
Gothons can't get out. Now that the bomb is placed
you run to the escape pod to get off this tin can.
"""))
return 'escape_pod'
else:
print("DOES NOT COMPUTE!")
return "the_bridge"
class EscapePod(Scene):
def enter(self):
print(dedent("""
You rush through the ship desperately trying to make it to
the escape pod before the whole ship explodes. It seems
like hardly any Gothons are on the ship, so your run is
clear of interference. You get to the chamber with the
escape pods, and now need to pick one to take. Some of
them could be damaged but you don't have time to look.
There are 5 pods, which one do you take?
"""))
good_pod = randint(1, 5)
guess = input("[pod #]> ")
if int(guess) != good_pod:
print(dedent(f"""
You jump into pod {guess} and hit the eject button.
The pod escapes out into the void of space, then
implodes as the hull ruptures, crushing your body into
jam jelly.
"""))
return 'death'
else:
print(dedent(f"""
You jump into pod {guess} and hit the eject button.
The pod easily slides out into space heading to the
planet below. As it flies to the planet, you look
back and see your ship implode then explode like a
bright star, taking out the Gothon ship at the same
time. You won!
"""))
return 'finished'
class Finished(Scene):
def enter(self):
print("You won! Good job.")
return 'finished'
class Map(object):
# Making a dict of all the games so they are easier to refer to in the above classes/main locations or rooms of the game.
scenes = {
'central_corridor': CentralCorridor(),
'laser_weapon_armory': LaserWeaponArmory(),
'bonus_room': BonusRoom(),
'the_bridge': TheBridge(),
'escape_pod': EscapePod(),
'death': Death(),
'finished': Finished(),
}
def __init__(self, start_scene):
self.start_scene = start_scene # These are referred to in Engine() class...
def next_scene(self, scene_name): # Map has a next_scene
val = Map.scenes.get(scene_name) # referring to the dict?
return val
def opening_scene(self): # Map has a next and start scene. But why??
return self.next_scene(self.start_scene)
# Set a_map to an instance of Map, with attribute central_corridor
# Then, set a_game to an instance of Engine with the a_map attribute (AKA, set a_game to an instance of Engine, with an instance of Map/the central_corridor room)
# Last, from a_game, which is an instance of Engine(), execute the play function.
a_map = Map('central_corridor') # We are sayingm use/refer to CentralCorridor dict within Map()
a_game = Engine(a_map) # This is saying use Map within here... This is also where the Play function is, and the instructions to go onto the next room.
a_game.play() # Telling the game to start/play...hmm could also rename this to start?