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app.js
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const squares = document.querySelectorAll('.square')
const mole = document.querySelector('.mole')
const timeLeft = document.querySelector('#time-left')
const score = document.querySelector('#score')
let result = 0
let hitPosition
let currentTime = 60
let timerId = null
function randomSquare() {
squares.forEach(square => {
square.classList.remove('mole')
})
let randomSquare = squares[Math.floor(Math.random() * 9)]
randomSquare.classList.add('mole')
hitPosition = randomSquare.id
}
squares.forEach(square => {
square.addEventListener('mousedown', () => {
if (square.id == hitPosition) {
result++
score.textContent = result
hitPosition = null
}
})
})
function moveMole() {
timerId = setInterval(randomSquare, 500)
}
moveMole()
function countDown() {
currentTime--
timeLeft.textContent = currentTime
if (currentTime == 0) {
clearInterval(countDownTimerId)
clearInterval(timerId)
alert('GAME OVER! Your final score is ' + result)
}
}
let countDownTimerId = setInterval(countDown, 1000)