diff --git a/css/style.css b/css/style.css
new file mode 100644
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--- /dev/null
+++ b/css/style.css
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+/* Box Model Hack */
+* {
+ margin: 0;
+ padding: 0;
+ box-sizing: border-box;
+}
+
+
+/******************************************
+/* BASE STYLES
+/*******************************************/
+
+/******************************************
+/* LAYOUT
+/*******************************************/
+h1{
+ text-align: center;
+}
+
+#slotContainer{
+ margin-top: 10rem;
+}
+
+.hidden{
+ display: none;
+}
+
+/******************************************
+/* ADDITIONAL STYLES
+/*******************************************/
diff --git a/img/cherry.svg b/img/cherry.svg
new file mode 100644
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--- /dev/null
+++ b/img/cherry.svg
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+
\ No newline at end of file
diff --git a/img/diamond.svg b/img/diamond.svg
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--- /dev/null
+++ b/img/diamond.svg
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+
\ No newline at end of file
diff --git a/img/lemon.svg b/img/lemon.svg
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index 0000000..bedb86f
--- /dev/null
+++ b/img/lemon.svg
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+
\ No newline at end of file
diff --git a/img/seven.svg b/img/seven.svg
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--- /dev/null
+++ b/img/seven.svg
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+
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+
+
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+
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+
diff --git a/img/waiting.png b/img/waiting.png
new file mode 100644
index 0000000..f101227
Binary files /dev/null and b/img/waiting.png differ
diff --git a/img/watermelon.svg b/img/watermelon.svg
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--- /dev/null
+++ b/img/watermelon.svg
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+
\ No newline at end of file
diff --git a/index.html b/index.html
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index 0000000..1a5ab77
--- /dev/null
+++ b/index.html
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+
+
+
+
+
+
+
+
+ SLOT MACHINE
+
+
+ best slot machine ever
+
+
+ Roll Machine (Min Bet)
+ Roll Machine (Max Bet)
+
+
+ Total Coins Left: 1000
+ Total Winnings: 0
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/js/main.js b/js/main.js
new file mode 100644
index 0000000..bdff90a
--- /dev/null
+++ b/js/main.js
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+console.log("Test");
+
+const items = ['cherry','diamond','lemon','seven','watermelon'];
+const reel1 = document.querySelector('.reel1');
+const reel2 = document.querySelector('.reel2');
+const reel3 = document.querySelector('.reel3');
+const reelArr=[reel1,reel2,reel3];
+const total=0;
+const winningCombs=[[3,2,3],[2,0,2],[4,2,0],[1,4,1],[0,0,1],[3,3,2]];
+const coins=500;
+const coinsLeft = document.querySelector('#coinsLeft');
+const winnings = document.querySelector('#winnings');
+
+document.querySelector('#rollMin').addEventListener('click', function(){
+ runGame("min");
+});
+document.querySelector('#rollMax').addEventListener('click', function(){
+ runGame("max");
+});
+
+function runGame(bet){
+ if(bet=='min'&&coinsLeft.innerText<10){
+ alert("You can't play anymore. There's not enough coins. Maybe refresh?");
+ return;
+ }
+ else if(bet=='max'&&coinsLeft.innerText<500){
+ alert("You can't bet max. There's not enough coins. Maybe try betting min now, ya goof.");
+ return;
+ }
+ console.log(bet);
+ let roll=[];
+ for(let i=0;i<3;i++){
+ roll.push(getItem());
+ }
+ console.log(roll);
+ displayRoll(roll);
+ let winOrNot;
+ setTimeout(function(){
+ console.log("Hello");
+ winOrNot=checkComb(roll);
+ console.log(winOrNot);
+ if(!winOrNot){
+ alert("You didn't win anything");
+ }
+ else if(winOrNot===1){
+ alert("JACKPOT! YOU WIN 50K CONGRATS YAY");
+ }
+ else{
+ alert("YOU WIN WITH ONE OF THE WINNING COMBINATIONS!");
+ }
+ updateStuff(bet, winOrNot);
+ },3500);
+}
+
+function updateStuff(bet, winOrNot){
+ if(bet=='min'){
+ coinsLeft.innerText=(Number(coinsLeft.innerText)-10).toString();
+ }
+ else{
+ coinsLeft.innerText=(Number(coinsLeft.innerText)-500).toString();
+ }
+ if(winOrNot==1){
+ console.log('Winnings: '+Number(winnings.innerText));
+ winnings.innerText=(Number(winnings.innerText)+50000).toString();
+ coinsLeft.innerText=(Number(coinsLeft.innerText)+50000).toString();
+ }
+ else if(winOrNot==2){
+ if(bet=='min'){
+ winnings.innerText=(Number(winnings.innerText)+200).toString();
+ coinsLeft.innerText=(Number(coinsLeft.innerText)+200).toString();
+ }
+ else{
+ winnings.innerText=(Number(winnings.innerText)+2000).toString();
+ coinsLeft.innerText=(Number(coinsLeft.innerText)+2000).toString();
+ }
+ }
+
+}
+
+function displayRoll(roll){
+ let n=0;
+ for(const reel of reelArr){
+ reel.classList.toggle("hidden");
+ }
+ reel1.src="img/waiting.png";
+ reel2.src="img/waiting.png";
+ reel3.src="img/waiting.png";
+ console.log("print");
+ setTimeout(function(){
+ reel1.src="img/"+items[roll[0]]+'.svg';
+ setTimeout(function(){
+ reel2.src="img/"+items[roll[1]]+'.svg';
+ setTimeout(function(){
+ reel3.src="img/"+items[roll[2]]+'.svg';
+ },1000)
+ },1000)
+ }
+ ,1000)
+ for(const reel of reelArr){
+ reel.classList.toggle("hidden");
+ }
+}
+
+function checkComb(roll){
+ console.log(roll);
+ console.log(winningCombs.map(el=>el.join("")).includes(roll.join("")));
+ if(roll.filter(el=>el===roll[0]).length==3){
+ console.log("WIN");
+ return 1;
+ }
+ else if(winningCombs.map(el=>el.join("")).includes(roll.join(""))){
+ return 2;
+ }
+ else{
+ return null;
+ }
+}
+
+function getItem(){
+ return Number((Math.random()*5).toString().slice(0,1));
+}
\ No newline at end of file
diff --git a/rules.html b/rules.html
new file mode 100644
index 0000000..05c5b8a
--- /dev/null
+++ b/rules.html
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+
+
+
+
+
+
+
+
+ SLOT MACHINE
+
+
+
+
+
How To Play:
+
There are two betting options. You may bet minimum (10 coins) and get a
+ +200 bonus if you win. Or you may bet max (500 coins) and get a +2000 bonus if you win.
+ If you hit a jackpot (all 3 reels match) you get a +50,000 bonus. These are probably not the official rules but this is all I could gather from reading online.
+
+
+
+
The Winning Combinations:
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file