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02-make-your-own-2048-in-python.py
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import random
import numpy as np
def init_grid():
grid = np.zeros((4, 4), dtype=int)
r1 = random.randint(0, 3)
c1 = random.randint(0, 3)
grid[r1][c1] = 2
r2 = random.randint(0, 3)
c2 = random.randint(0, 3)
while r1 == r2 and c1 == c2:
r2 = random.randint(0, 3)
c2 = random.randint(0, 3)
grid[r2][c2] = 2
return grid
def add_new(grid):
r = random.randint(0, 3)
c = random.randint(0, 3)
while grid[r][c] != 0:
r = random.randint(0, 3)
c = random.randint(0, 3)
if random.randint(0, 9) < 8:
grid[r][c] = 2
else:
grid[r][c] = 4
return grid
def rollin_row(row):
new_row = [0] * 4
temp_row = [0] * 4
# compress
pos = 0
for i in range(4):
if row[i] != 0:
temp_row[pos] = row[i]
pos += 1
# merge
for i in range(3):
if temp_row[i] == temp_row[i + 1] and temp_row[i] != 0:
temp_row[i] = temp_row[i] * 2
temp_row[i + 1] = 0
# compress
pos = 0
for i in range(4):
if temp_row[i] != 0:
new_row[pos] = temp_row[i]
pos += 1
return new_row
def rollin(grid, direction):
new_grid = []
if direction == 'r':
grid = reverse(grid)
for row in grid:
new_row = rollin_row(row)
new_grid.append(new_row)
new_grid = reverse(new_grid)
return new_grid
elif direction == 'u':
grid = transpose(grid)
for row in grid:
new_row = rollin_row(row)
new_grid.append(new_row)
new_grid = transpose(new_grid)
return new_grid
elif direction == 'd':
grid = transpose(grid)
grid = reverse(grid)
for row in grid:
new_row = rollin_row(row)
new_grid.append(new_row)
new_grid = reverse(new_grid)
new_grid = transpose(new_grid)
return new_grid
else:
for row in grid:
new_row = rollin_row(row)
new_grid.append(new_row)
return new_grid
def reverse(grid):
new_grid = np.zeros((4, 4), dtype=int)
for i in range(4):
for j in range(4):
new_grid[i][j] = grid[i][3 - j]
return new_grid
def transpose(grid):
new_grid = np.zeros((4, 4), dtype=int)
for i in range(4):
for j in range(4):
new_grid[i][j] = grid[j][i]
return new_grid
def get_current_state(grid):
for i in range(4):
for j in range(4):
if grid[i][j] == 2048:
return 'WON'
for i in range(4):
for j in range(4):
if grid[i][j] == 0:
return 'GAME NOT OVER'
for i in range(3):
for j in range(3):
if grid[i][j] == grid[i + 1][j] or grid[i][j] == grid[i][j + 1]:
return 'GAME NOT OVER'
for j in range(3):
if grid[3][j] == grid[3][j + 1]:
return 'GAME NOT OVER'
for i in range(3):
if grid[i][3] == grid[i + 1][3]:
return 'GAME NOT OVER'
return 'LOST'
def my2048():
grid = init_grid()
while True:
command = input()
if command in ['l', 'r', 'u', 'd']:
grid = rollin(grid, command)
status = get_current_state(grid)
print(status)
if status == 'WON':
print("Congrats! You Win.")
break
elif status == 'LOST':
print("Game Over ! :(")
break
add_new(grid)
elif command:
print("Unknown command.")
print("Press l, r, u or d + Enter")