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Description
Hello,
What
Many emulators have a setting to snap the control stick to cardinal directions to simulate a control stick like on the N64 or GameCube controller.
Usually this includes a setting, which offsets to snap to the nearest cardinal direction.
For example the setting is set to "5", angles from 85 to 95 would snap to 90.
Why
- Closer emulation of classic controller behaviour
- Speedrunning and such
- Better support for circular controllers
If you would point me to the place in the code where the input angle is read I can give it a shot, I haven't worked with C/C++ in 15 years though, so I can't promise anything.
Edit: Am I correct to assume that this would be the correct place to start: Permalink
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