-
Notifications
You must be signed in to change notification settings - Fork 0
turns are too simultanious #14
Copy link
Copy link
Open
Labels
bugSomething isn't workingSomething isn't working
Description
now the players turn and the monters turn are both processed in the turn system (after input and ai systems). this is unnecasary complex and leads to stupid monster ai. cause they see the player on a different position as it is when the ai takes its turn.
example:
O
@
could become
@
O
without the player beeing attacked.
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
bugSomething isn't workingSomething isn't working