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firewall_rules.go
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firewall_rules.go
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package linodego
import (
"context"
)
// NetworkProtocol enum type
type NetworkProtocol string
// NetworkProtocol enum values
const (
TCP NetworkProtocol = "TCP"
UDP NetworkProtocol = "UDP"
ICMP NetworkProtocol = "ICMP"
IPENCAP NetworkProtocol = "IPENCAP"
)
// NetworkAddresses are arrays of ipv4 and v6 addresses
type NetworkAddresses struct {
IPv4 *[]string `json:"ipv4,omitempty"`
IPv6 *[]string `json:"ipv6,omitempty"`
}
// A FirewallRule is a whitelist of ports, protocols, and addresses for which traffic should be allowed.
type FirewallRule struct {
Action string `json:"action"`
Label string `json:"label"`
Description string `json:"description,omitempty"`
Ports string `json:"ports,omitempty"`
Protocol NetworkProtocol `json:"protocol"`
Addresses NetworkAddresses `json:"addresses"`
}
// FirewallRuleSet is a pair of inbound and outbound rules that specify what network traffic should be allowed.
type FirewallRuleSet struct {
Inbound []FirewallRule `json:"inbound"`
InboundPolicy string `json:"inbound_policy"`
Outbound []FirewallRule `json:"outbound"`
OutboundPolicy string `json:"outbound_policy"`
}
// GetFirewallRules gets the FirewallRuleSet for the given Firewall.
func (c *Client) GetFirewallRules(ctx context.Context, firewallID int) (*FirewallRuleSet, error) {
e := formatAPIPath("networking/firewalls/%d/rules", firewallID)
response, err := doGETRequest[FirewallRuleSet](ctx, c, e)
if err != nil {
return nil, err
}
return response, nil
}
// UpdateFirewallRules updates the FirewallRuleSet for the given Firewall
func (c *Client) UpdateFirewallRules(ctx context.Context, firewallID int, rules FirewallRuleSet) (*FirewallRuleSet, error) {
e := formatAPIPath("networking/firewalls/%d/rules", firewallID)
response, err := doPUTRequest[FirewallRuleSet](ctx, c, e, rules)
if err != nil {
return nil, err
}
return response, nil
}