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176 lines (141 loc) · 5.29 KB
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/*
Zelda Return of the Hylian
Copyright (C) 2005-2008 Vincent Jouillat
Please send bugreports with examples or suggestions to www.zeldaroth.fr
*/
#include <SDL/SDL.h>
#include <SDL/SDL_rotozoom.h>
#include <iostream>
#include <ctime>
#include <cstdlib>
#include "Keyboard.h"
#include "Generique.h"
#ifdef __PSP2__
#include <psp2/power.h>
#include <psp2/kernel/processmgr.h>
#include <psp2/io/fcntl.h>
#include <psp2/io/stat.h>
#endif
SDL_Surface* init() { // initialise SDL
if(SDL_Init(SDL_INIT_VIDEO) == -1) {
printf("Could not load SDL : %s\n", SDL_GetError());
exit(-1);
}
atexit(SDL_Quit);
//if(SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) *SOUND = false;
#ifndef __PSP2__
SDL_WM_SetCaption("Return of the Hylian",NULL);
SDL_Surface* icon = SDL_LoadBMP("data/images/logos/triforce.ico");
SDL_SetColorKey(icon,SDL_SRCCOLORKEY,SDL_MapRGB(icon->format,0,0,0));
SDL_WM_SetIcon(icon,NULL);
#endif
SDL_ShowCursor(SDL_DISABLE);
#ifdef __PSP2__
return SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE|SDL_DOUBLEBUF);
#else
return SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN);
#endif
}
int main(int argc, char** argv) {
#ifdef __PSP2__
sceKernelPowerTick(SCE_KERNEL_POWER_TICK_DISABLE_AUTO_SUSPEND);
scePowerSetArmClockFrequency(444);
#endif
if (argc && argv); //pour éviter un warning.....
std::srand(std::time(NULL));
SDL_Rect src;
SDL_Rect dst;
src.w=640; src.h=480; src.y=0;src.x=0;dst.x=0; dst.y=0;
SDL_Surface* gpScreen = NULL;
int mode = 2; //mode=0;
gpScreen = init();
#ifdef __PSP2__
int sh = 544;
int sw = (float)gpScreen->w*((float)sh/(float)gpScreen->h);
int x = (960 - sw)/2;
SDL_SetVideoModeScaling(x, 0, sw, sh);
SDL_Surface* gpScreen2 = SDL_SetVideoMode(320, 240, 16, SDL_HWSURFACE|SDL_DOUBLEBUF);
sw = (float)gpScreen2->w*((float)sh/(float)gpScreen2->h);
x = (960 - sw)/2;
SDL_SetVideoModeScaling(x, 0, sw, sh);
#else
SDL_Surface* gpScreen2 = SDL_CreateRGBSurface(SDL_HWSURFACE, 320, 240, 32, 0, 0, 0, 0);
#endif
SDL_Surface* gpScreen3 = NULL;
Audio* gpAudio = new Audio();
Jeu* gpJeu = new Jeu(gpAudio);
Carte* gpCarte = new Carte(gpJeu);
Encyclopedie* gpEncyclopedie = new Encyclopedie(gpJeu);
Keyboard* gpKeyboard = new Keyboard(gpJeu, gpCarte, gpEncyclopedie, gpScreen, mode);
gpJeu->setKeyboard(gpKeyboard);
Generique* gpGenerique = new Generique(gpJeu);
gpJeu->setGenerique(gpGenerique);
//gpGenerique->initDisclamer();
gpGenerique->initLogo();
//gpJeu->init(5);
bool gLoop = true;
Uint32 lastAnimTime = SDL_GetTicks();
while (gLoop) {
if (gpKeyboard->gererClavier() == -1) {gLoop = false;}
switch (gpKeyboard->getMode()) {
case 0 : //jeu normal
gpJeu->draw(gpScreen2); break;
case 1 : //disclamer
case 2 : //logo
case 3 : //titre
case 14 : //générique score
case 17 : //menu d'aide 1
case 18 : //menu d'aide 2
gpGenerique->draw(gpScreen2); break;
case 4 : //selection
gpGenerique->drawSelection(gpScreen2, gpKeyboard->getLigne(),
gpKeyboard->getColonne()); break;
case 6 : //options
gpGenerique->drawOption(gpScreen2, gpKeyboard->getLigneOption(),
gpKeyboard->getVolume()/8, gpKeyboard->getVolson()/8); break;
case 7 : //charger partie
gpGenerique->drawCharger(gpScreen2, gpKeyboard->getLigne(),
gpKeyboard->getLigneVal()); break;
case 8 : //générique intro
gpGenerique->drawIntro(gpScreen2, gpKeyboard->getIntro()); break;
case 9 : //effacer partie
gpGenerique->drawEffacerSave(gpScreen2, gpKeyboard->getLigne(),
gpKeyboard->getLigneVal()); break;
case 10 : //générique début chez link
gpGenerique->drawDebut(gpScreen2); break;
case 11 : //générique fin
gpGenerique->drawFin(gpScreen2); break;
case 12 : //carte
gpCarte->draw(gpScreen2); break;
case 13 : //encyclopédie des monstres
gpEncyclopedie->draw(gpScreen2); break;
case 15 : //records
case 19 : //rang 100%
case 20 : //rang ultime
case 21 : //rang de rapidité
gpGenerique->drawRecord(gpScreen2, gpKeyboard->getLigneRecord(),
gpKeyboard->getColonneRecord()); break;
case 16 : //effacer record
gpGenerique->drawEffacer(gpScreen2, gpKeyboard->getLigneVal()); break;
default : break;
}
SDL_FreeSurface(gpScreen3);
gpScreen3 = zoomSurface (gpScreen2, 2, 2, 0);
SDL_BlitSurface(gpScreen3, &src, gpScreen, &dst);
SDL_Flip(gpScreen);
if (SDL_GetTicks() < lastAnimTime + 20) SDL_Delay(lastAnimTime+20-SDL_GetTicks());
lastAnimTime = SDL_GetTicks();
}
SDL_FreeSurface(gpScreen2);
SDL_FreeSurface(gpScreen3);
delete gpEncyclopedie;
delete gpGenerique;
delete gpKeyboard;
delete gpCarte;
delete gpJeu;
delete gpAudio;
SDL_ShowCursor(SDL_ENABLE);
SDL_Quit();
exit(0);
return 0;
}