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Project Structure

The solution follows a logical hierarchy to separate concerns, decouple the UI from Revit, and enable rapid prototyping.

Solution Groups (Virtual Folders)

  • /Automation: Build scripts and Installers.
    • build: ModularPipelines projects for building and publishing the solution.
    • install: WiX Toolset projects for creating MSIs.
  • /Engine: Core LookupEngine framework.
    • LookupEngine.Abstractions: [Submodule - DO NOT MODIFY] Interfaces and contract definitions.
    • LookupEngine: [Submodule - DO NOT MODIFY] Core decomposition and object analysis engine.
  • /Frontend: UI framework and RevitLookup UI components.
    • LookupEngine.UI.Abstractions: [Submodule - DO NOT MODIFY] UI interfaces and contracts.
    • LookupEngine.UI: [Submodule - DO NOT MODIFY] Core UI components.
    • RevitLookup.UI.Framework: Shared UI components and base classes specific to RevitLookup.
  • /Playground: The prototyping environment.
    • RevitLookup.UI.Playground: The mockup entry point for testing UI without Revit.
  • /Revit: The Production environment (Revit Plugin).
    • RevitLookup: The main Plugin Host (Entry Point).
  • /Tests: Testing projects.
    • RevitLookup.Tests: TUnit tests for RevitLookup.
  • Root Level: Shared projects. Pure C#, no Revit references.
    • RevitLookup.Abstractions: Interfaces and contract definitions.
    • RevitLookup.Common: General purpose utilities.
    • RevitLookup.ServiceDefaults: Service configurations shared between Playground and Revit.