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Changelog.md

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Changelog

[0.9.2] - 2024-06-15

Quite a lot of bugs were fixed:

  • Added more documentation
  • #278: Fixed random dor in flowytown arena
  • #279: Fixed warnings at startup due to new python versions
  • #281: Fixed trainer name conflicts

[0.9.1] - 2023-04-25

  • Fixed a bug with fightmap not resozing
  • Did some reformating

[0.9.0] - 2022-09-13

Quite a lot happened until this release:

  • Moved some NPCs out of the way
  • Fixed a small bug with gen_wiki.py on windows
  • Added new first evolution achievement
  • Added new Poketes (Pavous, Uberpavous, Kartmen, Kakraholt, Bablbam)
  • Volume settings with a funky new volumeslider
  • A new --no_audio commandline option to supress all audio
  • Stats for Poketes
  • Infos about the effect an attack has
  • The complete game is now resizable
  • Reduced stack traces

This release now requires scrap_engine on v1.4.0

Many thanks to @ondrejmyska for your many contributions.

[0.8.2] - 2022-08-05

Fixes a small bug in the representation of pokete on flathub.

[0.8.1] - 2022-08-04

The distribution size was shrinked extremely compared to 0.8.0

  • Made all wav files mp3s
  • Added new audio library and replaced playsound
  • Reduced the Appimage size
  • The first map got a bigger overhaul to make an entrance into the game easier

[0.8.0] - 2022-07-25

  • Added audio
  • Removed pynput as a dependency on windows
  • A lot of spelling and grammar fixes
  • Fixed Poketes not beeing freeable
  • Added some game ballancing
  • Trainers can now obtain more than one Pokete
  • Made run away random
  • Added remappable controls
  • Save location is now based on XDG dirs, no intervention needed
  • Added quick attacks using yzcv so the attackamenu can be skipped

Many thanks to everybody who contributed to this release!

[0.7.3] - 2022-06-20

Preparation release for flatpaks. Includes:

  • A svg image of the pokete logo
  • A metainfo.xml file for pokete

[0.7.2] - 2022-06-08

Crucial bugfix related to natures and pokete dex.

[0.7.1] - 2022-06-08

Just some small bugfixes.

[0.7.0] - 2022-06-06

Under the hood

  • Massive code reorganisation
  • Added PeriodicEventManager, introducing a centralized approach to handling periodically occurring events
  • Enabled pipenv support

Game design and behaviour

  • After all Poketes are dead, players are now transported back to the last visited Pokete center
  • Multiple Poketes in a fight are now automatically possible
  • NPCs are way smarter now and support multi-answer chats
  • Added achievements visible via a submenu
  • Added commandline options
  • Several new Poketes have been added:
  • Also the maps "Agrawos" and "Sunny Beach" have been added
  • Weather influencing effectivities has been added
  • Added notifications
  • Ingame time was added:
    • Day and Night active Poketes
    • A clock
    • Time stops after a certain period of idling
  • Treats and the Pokete-Care where added to make leveling easier
  • The game is now available as an AppImage
  • The newly added natures now influence a Poketes stats on an individual basis

This article summarises the changes further.

Again very special thanks to @MaFeLP for supporting me!

[0.6.0] - 2021-11-09

What changed until this release?

  • Added Diamondos, Dia stab,
  • Dazzle, Dia spikes
  • Added Megapois, Poison thorn
  • Added Dicko, Lil nut
  • Added Mowcow, Supercow power
  • Added Wheeto, Special smell
  • Added Flowy Town, Mowcow Meadow, The Fields of Agrawos
  • Reformated files
  • Added Github pages, special thanks to MaFeLP
  • Added validation action
  • Made the savefile json
  • Added subtypes to better organise generic attacks
  • Added Devguide
  • Added modloader
  • Added .editorconfig
  • Added Pipfile and Pipfile.lock
  • Overhauled Roadmap
  • Added multipage wiki
  • Completely rewrote gen_wiki.py
  • Reformated, moved, outsourced, chnages a lot of code

Again special thanks to MaFeLP

[0.5.1] - 2021-09-19

Some minor changes due to API changes in scrap_engine v1.0.0. scrap_engine v1.0.0 is now required.

[0.5.0] - 2021-09-10

What changed until this release?

[0.4.1] - 2021-08-08

What changed until this release?

  • Added EffectFreezing
  • Added ice Poketes (Cubl, Spikl) and attacks (freeze, Snow storm, Sword of ice)
  • Added some more new Poketes (Confuso, Poisopla) and attacks (Confusion, Posion spores, Root slap)
  • Added shiny Poketes
  • Outsourced all map information to maps.py
  • Added version checking to warn about data loss when downgrading
  • Sorted the Poketes and attacks in the wiki by types
  • Fixed the effectivity of EffectBurning
  • Fixed logic bug in most effects, so that some types are not affected by some effects
  • Added Pokete dex for the user to keep track of all Pokete 'races' they have ever caught regardless of wether or not the Poketes are in the deck or not
  • Cleaned up save file to be more readable for humans
  • Changed development flow

[0.4.0] - 2021-08-01

What changed until this release?

  • Added confirmation for running away
  • Made playmap_1 way easier
  • Changed attack list to start with 1 and not 0
  • Renamed attacs to attacks
  • Added several new attacks
  • Added several new moves (downgrade...)
  • Added Rock-ville
  • Added new mechanic that moves movemap to ensure all text fits on movemap
  • Fixed bug with exclamations out of movemap
  • Added support for more than one move per attack
  • Increased attack AP to avoid running back to the Pokete-center as often
  • Changed roadmap mechanism
  • Added effects
  • Added coloured output for OutP (scrap_engine >= v0.3.1 is now needed)
  • Fixed bug with saving in shops
  • Fixed bug with moves when confused
  • Outsourced general-use functions
  • Made some functions a class
  • Made some other quality of life changes

[0.3.8] - 2021-07-07

What changed until this release?

  • Added coloured type tags and attack labels
  • Added ice type
  • Added about
  • Added a now Pokete
  • Made some minor fixes and changes

[0.3.7] - 2021-06-30

What changed until this release?

  • Added trading with other players in the same network
  • Simplified some code

[0.3.6] - 2021-06-28

What changed until this release?

  • scrap_engine 0.3.0 in now needed
  • Added initiative attribute for Poketes to determine which Pokete attacks first
  • Several minor fixed and additions

[0.3.5] - 2021-06-25

What changed until this release?

  • Compatibility with scrap_engine 0.2.0
  • Added validation for pokete_data
  • Added Intro

[0.3.4] - 2021-06-21

What changed until this release?

  • Added Changelog.md
  • Added Route 6, bigmountain see and bigmountain cave
  • Improved wiki.md
  • Added Wolfiro
  • Added saving Poketeballs
  • Added some new attacks
  • Fixed some bugs

[0.3.3] - 2021-06-15

What changed until this release?

  • Trainers are now more likely to use effective attacks
  • Added autosave
  • Added a proper settings system
  • Added undead type
  • Added some new Poketes and attacks
  • Added HowToPlay.md
  • Added trainer saving
  • Added Route 5
  • Added confirmation texts when doing sensible stuff
  • Moved some stuff around
  • Fixed some bugs

[0.3.2] - 2021-06-08

What changed until this release?

  • Added route 3
  • Added route 4
  • Added Deepest forest
  • minor fixes
  • Added pics
  • Fixed some values
  • Fixed some bugs with trainers

[0.3.1] - 2021-06-04

What changed until this release?

  • Added Abandoned village
  • Added clampi
  • Added more NPCs
  • Added .desktop (MaFeLP) and logo
  • Made additions to the item system

[0.3.0] - 2021-05-30

This is the first real release of Pokete, because at this point most of the key game mechanics are implemented and most stuff that's still missing is just game content.