Releases: lxgr-linux/pokete
Releases · lxgr-linux/pokete
v0.6.0
What changed until this release?
- Added Diamondos, Dia stab, Dazzle, Dia spikes
- Added Megapois, Poison thorn
- Added Dicko, Lil nut
- Added Mowcow, Supercow power
- Added Wheeto, Special smell
- Added Flowy Town, Mowcow Meadow, The Fields of Agrawos
- Reformated files
- Added Github pages, special thanks to MaFeLP
- Added validation action
- Made the savefile json
- Added subtypes to better organise generic attacks
- Added Devguide
- Added modloader
- Added .editorconfig
- Added Pipfile and Pipfile.lock
- Overhauled Roadmap
- Added multipage wiki
- Completely rewrote gen_wiki.py
- Reformated, moved, outsourced, chnages a lot of code
Again special thanks to MaFeLP
v0.5.1
Some minor changes due to API changes in scrap_engine v1.0.0.
scrap_engine v1.0.0 is now required.
v0.5.0
What changed until this release?
- Improve Help
- Added CODENAME: Grey Edition
- Now unvisited maps names are not displayed in Roadmap anymore
- Added question when exiting
- Added startuptime to savefile
- Added Route 7
- Added coloured Minimap
- Added Spikes, Bubble gun, Flame throw, Toe breaker, Wind blow, Storm gust, Rock smash
- Added Dicki, Dick energy, Ground hit, Hiding
- Added Schmetterling, Schmetter
- Added abbility to learn a new attack very fifth level
- Added second type
- Added savable attacks
- Added Poison Type
- Added Learn Discs that can be used to teach new attack to Poketes
- Added abilities
- Added flying
- scrap_engine v0.3.3 is now needed
v0.4.1
What changed until this release?
- Added EffectFreezing
- Added ice Poketes (Cubl, Spikl) and attacks (freeze, Snow storm, Sword of ice)
- Added some more new Poketes (Confuso, Poisopla) and attacks (Confusion, Posion spores, Root slap)
- Added shiny Poketes
- Outsourced all map information to maps.py
- Added version checking to warn about data loss when downgrading
- Sorted the Poketes and attacks in the wiki by types
- Fixed the effectivity of EffectBurning
- Fixed logic bug in most effects, so that some types are not affected by some effects
- Added Pokete dex for the user to keep track of all Pokete 'races' they have ever caught regardless of wether or not the Poketes are in the deck or not
- Cleaned up save file to be more readable for humans
- Changed development flow
v0.4.0
What changed until this release?
- Added confirmation for running away
- Made playmap_1 way easier
- Changed attack list to start with 1 and not 0
- Renamed attacs to attacks
- Added several new attacks
- Added several new moves (downgrade...)
- Added Rock-ville
- Added new mechanic that moves movemap to ensure all text fits on movemap
- Fixed bug with exclamations out of movemap
- Added support for more than one move per attack
- Increased attack AP to avoid running back to the Pokete-center as often
- Changed roadmap mechanism
- Added effects
- Added coloured output for OutP (scrap_engine >= v0.3.1 is now needed)
- Fixed bug with saving in shops
- Fixed bug with moves when confused
- Outsourced general-use functions
- Made some functions a class
- Made some other quality of life changes
v0.3.8
What changed until this release?
- Added colored type tags and attack labels
- Added ice type
- Added about
- Added a now Pokete
- Made some minor fixes and changes
v0.3.7
What changed until this release?
- Added trading with other players in the same network
- Simplified some code
v0.3.6
What changed until this release?
- scrap_engine 0.3.0 in now needed
- Added initiative attribute for Poketes to determine which Pokete attacks first
- Several minor fixed and additions
v0.3.5
What changed until this release?
- Compatibility with scrap_engine 0.2.0
- Added validation for pokete_data
- Added Intro
v0.3.4
What changed until this release?
- Added Changelog.md
- Added Route 6, bigmountain see and bigmountain cave
- Improved wiki.md
- Added Wolfiro
- Added saving Poketeballs
- Added some new attacks
- Fixed some bugs