Skip to content

Releases: lxgr-linux/pokete

v0.6.0

09 Nov 19:33
531d700
Compare
Choose a tag to compare

What changed until this release?

  • Added Diamondos, Dia stab, Dazzle, Dia spikes
  • Added Megapois, Poison thorn
  • Added Dicko, Lil nut
  • Added Mowcow, Supercow power
  • Added Wheeto, Special smell
  • Added Flowy Town, Mowcow Meadow, The Fields of Agrawos
  • Reformated files
  • Added Github pages, special thanks to MaFeLP
  • Added validation action
  • Made the savefile json
  • Added subtypes to better organise generic attacks
  • Added Devguide
  • Added modloader
  • Added .editorconfig
  • Added Pipfile and Pipfile.lock
  • Overhauled Roadmap
  • Added multipage wiki
  • Completely rewrote gen_wiki.py
  • Reformated, moved, outsourced, chnages a lot of code
    Again special thanks to MaFeLP

v0.5.1

19 Sep 14:04
ecffd44
Compare
Choose a tag to compare

Some minor changes due to API changes in scrap_engine v1.0.0.
scrap_engine v1.0.0 is now required.

v0.5.0

11 Sep 19:38
07f734d
Compare
Choose a tag to compare

What changed until this release?

v0.4.1

08 Aug 20:06
94ede3e
Compare
Choose a tag to compare

What changed until this release?

  • Added EffectFreezing
  • Added ice Poketes (Cubl, Spikl) and attacks (freeze, Snow storm, Sword of ice)
  • Added some more new Poketes (Confuso, Poisopla) and attacks (Confusion, Posion spores, Root slap)
  • Added shiny Poketes
  • Outsourced all map information to maps.py
  • Added version checking to warn about data loss when downgrading
  • Sorted the Poketes and attacks in the wiki by types
  • Fixed the effectivity of EffectBurning
  • Fixed logic bug in most effects, so that some types are not affected by some effects
  • Added Pokete dex for the user to keep track of all Pokete 'races' they have ever caught regardless of wether or not the Poketes are in the deck or not
  • Cleaned up save file to be more readable for humans
  • Changed development flow

v0.4.0

01 Aug 14:18
1a47939
Compare
Choose a tag to compare

What changed until this release?

  • Added confirmation for running away
  • Made playmap_1 way easier
  • Changed attack list to start with 1 and not 0
  • Renamed attacs to attacks
  • Added several new attacks
  • Added several new moves (downgrade...)
  • Added Rock-ville
  • Added new mechanic that moves movemap to ensure all text fits on movemap
  • Fixed bug with exclamations out of movemap
  • Added support for more than one move per attack
  • Increased attack AP to avoid running back to the Pokete-center as often
  • Changed roadmap mechanism
  • Added effects
  • Added coloured output for OutP (scrap_engine >= v0.3.1 is now needed)
  • Fixed bug with saving in shops
  • Fixed bug with moves when confused
  • Outsourced general-use functions
  • Made some functions a class
  • Made some other quality of life changes

v0.3.8

07 Jul 08:45
586885c
Compare
Choose a tag to compare

What changed until this release?

  • Added colored type tags and attack labels
  • Added ice type
  • Added about
  • Added a now Pokete
  • Made some minor fixes and changes

v0.3.7

30 Jun 21:51
14d0c58
Compare
Choose a tag to compare

What changed until this release?

  • Added trading with other players in the same network
  • Simplified some code

v0.3.6

28 Jun 21:56
349150b
Compare
Choose a tag to compare

What changed until this release?

  • scrap_engine 0.3.0 in now needed
  • Added initiative attribute for Poketes to determine which Pokete attacks first
  • Several minor fixed and additions

v0.3.5

25 Jun 21:04
853a9ed
Compare
Choose a tag to compare

What changed until this release?

  • Compatibility with scrap_engine 0.2.0
  • Added validation for pokete_data
  • Added Intro

v0.3.4

21 Jun 16:11
d570626
Compare
Choose a tag to compare

What changed until this release?

  • Added Changelog.md
  • Added Route 6, bigmountain see and bigmountain cave
  • Improved wiki.md
  • Added Wolfiro
  • Added saving Poketeballs
  • Added some new attacks
  • Fixed some bugs