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dither.go
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dither.go
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package dither
import (
"image"
"image/color"
"image/draw"
"math"
"runtime"
)
// copyPalette deeply copies colors and returns a new slice that is unrelated.
// Changing the passed slice will not affect the returned one in any way.
func copyPalette(p []color.Color) []color.Color {
ret := make([]color.Color, len(p))
for i, c := range p {
r, g, b, a := c.RGBA()
ret[i] = color.RGBA64{uint16(r), uint16(g), uint16(b), uint16(a)}
}
return ret
}
// Ditherer dithers images according to the settings in the struct.
// It can be safely reused for many images, and used concurrently.
//
// Some members of the struct are public. Those members can be changed
// in-between dithering images, if you would like to dither again.
// If you change those public methods while an image is being dithered, the
// output image will have problems, so only change in-between dithering.
//
// You can only set one of Matrix, Mapper, or Special. Trying to dither when
// none or more than one of those are set will cause the function to panic.
//
// All methods can handle images with transparency, unless otherwise specified.
// Read the docs before using!
type Ditherer struct {
// Matrix is the ErrorDiffusionMatrix for dithering.
Matrix ErrorDiffusionMatrix
// Mapper is the ColorMapper function for dithering.
Mapper PixelMapper
// Special is the special dithering algorithm that's being used. The default
// value of 0 indicates that no special dithering algorithm is being used.
Special SpecialDither
// SingleThreaded controls whether the dithering happens sequentially or using
// runtime.GOMAXPROCS(0) workers, which defaults to the number of CPUs.
//
// Note that error diffusion dithering (using Matrix) is sequential by nature
// and so this field has no effect.
//
// Setting this to true is only useful in rare cases, like when numbers are
// used sequentially in a PixelMapper, and the output must be deterministic.
// Because otherwise the numbers will be retrieved in a different order each
// time, as the goroutines call on the PixelMapper.
SingleThreaded bool
// Serpentine controls whether the error diffusion matrix is applied in a
// serpentine manner, meaning that it goes right-to-left every other line.
// This greatly reduces line-type artifacts. If a Mapper is being used this
// field will have no effect.
Serpentine bool
// palette holds the colors the dithered image is allowed to use, in the
// sRGB color space. It is guaranteed to only hold colors of the type
// color.RGBA64.
palette []color.Color
// linearPalette holds all the palette colors, but in linear RGB space.
linearPalette [][3]uint16
}
// NewDitherer creates a new Ditherer that uses a copy of the provided palette.
// If the palette is empty or nil then nil will be returned.
// All palette colors should be opaque.
func NewDitherer(palette []color.Color) *Ditherer {
if len(palette) == 0 {
return nil
}
d := &Ditherer{}
// Palette is copied so the user can't modify it externally later
d.palette = copyPalette(palette)
// Create linear RGB version of the palette
d.linearPalette = make([][3]uint16, len(d.palette))
for i := range d.linearPalette {
r, g, b := toLinearRGB(d.palette[i])
d.linearPalette[i] = [3]uint16{r, g, b}
}
return d
}
// invalid returns true when the current struct fields of the Ditherer make it
// impossible to dither.
func (d *Ditherer) invalid() bool {
// This basically XORs three bools that represent whether each value is
// unset or not. The if statement evaluates to true if one is set, but
// false if none or more than one are set. But then it's flipped with !()
// on the outside.
if !((d.Mapper != nil) != ((d.Matrix != nil) != (d.Special != 0))) {
return true
}
if d.Special != 0 {
// No special dithering supported right now
return true
}
return false
}
// GetPalette returns a copy of the current palette being used by the Ditherer.
func (d *Ditherer) GetPalette() []color.Color {
// Palette is copied so the user can't modify it externally later
return copyPalette(d.palette)
}
func sqDiff(v1 uint16, v2 uint16) uint32 {
// This optimization is copied from Go stdlib, see
// https://github.com/golang/go/blob/go1.15.7/src/image/color/color.go#L314
d := uint32(v1) - uint32(v2)
return (d * d) >> 2
}
// closestColor returns the index of the color in the palette that's closest to
// the provided one, using Euclidean distance in linear RGB space. The provided
// RGB values must be linear RGB.
func (d *Ditherer) closestColor(r, g, b uint16) int {
// Go through each color and find the closest one
color, best := 0, uint32(math.MaxUint32)
for i, c := range d.linearPalette {
// Euclidean distance, but the square root part is removed
// Weight by luminance value to approximate radiant power / luminance
// as humans perceive it.
//
// These values were taken from Wikipedia:
// https://en.wikipedia.org/wiki/Grayscale#Colorimetric_(perceptual_luminance-preserving)_conversion_to_grayscale
// 0.2126, 0.7152, 0.0722
// The are changed to fractions here to keep everything in integer math:
// 1063/5000, 447/625, 361/5000
// Unfortunately this requires promoting them to uint64 to prevent overflow
dist := uint32(
1063*uint64(sqDiff(r, c[0]))/5000 +
447*uint64(sqDiff(g, c[1]))/625 +
361*uint64(sqDiff(b, c[2]))/5000,
)
if dist < best {
if dist == 0 {
return i
}
color, best = i, dist
}
}
return color
}
// unpremultAndLinearize unpremultiplies the provided color, and returns the
// linearized RGB values, as well as the unchanged alpha value.
func unpremultAndLinearize(c color.Color) (uint16, uint16, uint16, uint16) {
// alpha
var a uint16
// Optimize for different color types
// Opaque colors are fast-tracked
// Non-premultiplied colors aren't unpremulted, and all others are
switch v := c.(type) {
case color.Gray:
a = 0xffff
case color.Gray16:
a = 0xffff
case color.NRGBA:
// (1/255)*65535 = 257
// This converts 8-bit color into 16-bit
a = uint16(v.A) * 257
case color.NRGBA64:
a = v.A
default:
c = color.NRGBA64Model.Convert(c)
_, _, _, x := c.RGBA()
a = uint16(x)
}
r, g, b := toLinearRGB(c)
return r, g, b, a
}
// premult takes the current position in the image and the dithered
// color for that position, and returns a color that's corrected to
// take into account the alpha value of the original image at that
// position -- premultipling it.
func (d *Ditherer) premult(c color.RGBA64, x, y int, img image.Image) color.RGBA64 {
// Algorithm described in #8
// https://github.com/makeworld-the-better-one/dither/issues/8
_, _, _, a := img.At(x, y).RGBA()
if a == 0 {
// Transparent, no color values are held
return color.RGBA64{0, 0, 0, 0}
}
if a == 0xffff {
// Pixel is opaque, no alpha math needed
return c
}
// Multiply RGB by alpha value - return premultiplied color
// Adapted from https://github.com/golang/go/blob/go1.16.4/src/image/color/color.go#L84
r := uint32(c.R)
r *= a
r /= 0xffff
g := uint32(c.G)
g *= a
g /= 0xffff
b := uint32(c.B)
b *= a
b /= 0xffff
return color.RGBA64{
R: uint16(r),
G: uint16(g),
B: uint16(b),
A: uint16(a),
}
}
// Dither dithers the provided image.
//
// It will always try to change the provided image and return it, but if that
// is not possible it will return the dithered image as a copy.
//
// In comparison to DitherCopy, this can greatly reduce memory usage, and is quicker
// because it usually won't copy the image at the beginning. It should be preferred
// if you don't need to keep the original image.
//
// Cases where a copy will be are limited to:
// If the input image is *image.Paletted and the image's palette is different than
// the Ditherer's, or if the image can't be casted to draw.Image.
//
// The returned image type when copied is *image.RGBA. But it may be different if
// the image wasn't copied.
func (d *Ditherer) Dither(src image.Image) image.Image {
if d.invalid() {
panic("dither: invalid Ditherer")
}
var img draw.Image
if pi, ok := src.(*image.Paletted); ok {
if !samePalette(d.palette, pi.Palette) {
// Can't use this because it will change image colors
// Instead make a copy, and return that later
img = copyOfImage(src)
}
} else if img, ok = src.(draw.Image); !ok {
// Can't be changed
// Instead make a copy and dither and return that
img = copyOfImage(src)
}
if d.Mapper != nil {
workers := 1
if !d.SingleThreaded {
workers = runtime.GOMAXPROCS(0)
}
parallel(workers, img.(draw.Image), img, func(x, y int, c color.Color) color.Color {
r, g, b, a := unpremultAndLinearize(c)
if a == 0 {
// Pixel is transparent, don't dither it
return c
}
return d.premult(
// Use PixelMapper -> find closest palette color -> get that color
// -> cast to color.RGBA64
// Comes from d.palette so this cast will always work
d.palette[d.closestColor(d.Mapper(x, y, r, g, b))].(color.RGBA64),
x, y, img,
)
})
return img
}
// Matrix needs to be applied instead
b := img.Bounds()
curPx := d.Matrix.CurrentPixel()
// Store linear values here instead of converting back and forth and storing
// sRGB values inside the image.
lins := make([][][3]uint16, b.Dy())
for i := 0; i < len(lins); i++ {
lins[i] = make([][3]uint16, b.Dx())
}
// Setters and getters for that linear storage
linearSet := func(x, y int, r, g, b uint16) {
lins[y][x] = [3]uint16{r, g, b}
}
linearAt := func(x, y int) (uint16, uint16, uint16) {
c := lins[y][x]
return c[0], c[1], c[2]
}
// Pre-fill that 2D-array with the linearized image pixels
for y := b.Min.Y; y < b.Max.Y; y++ {
for x := b.Min.X; x < b.Max.X; x++ {
r, g, b, _ := unpremultAndLinearize(img.At(x, y))
linearSet(x, y, r, g, b)
}
}
// Now do the actual dithering
for y := b.Min.Y; y < b.Max.Y; y++ {
for x := b.Min.X; x < b.Max.X; x++ {
oldX := x
if d.Serpentine && y%2 == 0 {
// Reverse direction
x = b.Max.X - 1 - x
}
// Quantize current pixel
oldR, oldG, oldB := linearAt(x, y)
newColorIdx := d.closestColor(oldR, oldG, oldB)
img.Set(x, y, d.premult(d.palette[newColorIdx].(color.RGBA64), x, y, img))
new := d.linearPalette[newColorIdx]
// Quant errors in each channel
er, eg, eb := int32(oldR)-int32(new[0]), int32(oldG)-int32(new[1]), int32(oldB)-int32(new[2])
// Diffuse error in two dimensions
for yy := range d.Matrix {
for xx := range d.Matrix[yy] {
if d.Matrix[yy][xx] == 0 {
// Skip, because it won't affect anything
continue
}
// Get the coords of the pixel the error is being applied to
deltaX, deltaY := d.Matrix.Offset(xx, yy, curPx)
if d.Serpentine && y%2 == 0 {
// Reflect the matrix horizontally because we're going right-to-left
// Otherwise the matrix would change pixels that have already been set
deltaX *= -1
}
pxX := x + deltaX
pxY := y + deltaY
if !(image.Point{pxX, pxY}.In(b)) {
// This is outside the image, so don't bother doing any further calculations
continue
}
r, g, b := linearAt(pxX, pxY)
linearSet(pxX, pxY,
RoundClamp(float32(r)+float32(er)*d.Matrix[yy][xx]),
RoundClamp(float32(g)+float32(eg)*d.Matrix[yy][xx]),
RoundClamp(float32(b)+float32(eb)*d.Matrix[yy][xx]),
)
}
}
// Reset the x value to not mess up the for loop
// The x value is only changed when (d.Serpentine && y%2 == 0)
// But it's reset every time to avoid another if statement
x = oldX
}
}
return img
}
// GetColorModel returns a copy of the Ditherer's palette as a color.Model that finds the
// closest color using Euclidean distance in sRGB space.
func (d *Ditherer) GetColorModel() color.Model {
return color.Palette(copyPalette(d.palette))
}
// DitherConfig is like Dither, but returns an image.Config as well.
func (d *Ditherer) DitherConfig(src draw.Image) (image.Image, image.Config) {
return d.Dither(src), image.Config{
ColorModel: d.GetColorModel(),
Width: src.Bounds().Dx(),
Height: src.Bounds().Dy(),
}
}
// DitherCopy dithers a copy of the src image and returns it. The src image remains
// unchanged. If you don't need to keep the original image, use Dither.
func (d *Ditherer) DitherCopy(src image.Image) *image.RGBA {
if d.invalid() {
panic("dither: invalid Ditherer")
}
dst := copyOfImage(src)
// Can be safely cast because dst is *image.RGBA and .Dither will never need
// to copy it. And even if it did, it would return this type too.
return d.Dither(dst).(*image.RGBA)
}
// DitherCopyConfig is like DitherCopy, but returns an image.Config as well.
func (d *Ditherer) DitherCopyConfig(src image.Image) (*image.RGBA, image.Config) {
return d.DitherCopy(src), image.Config{
ColorModel: d.GetColorModel(),
Width: src.Bounds().Dx(),
Height: src.Bounds().Dy(),
}
}
// DitherPaletted dithers a copy of the src image and returns it as an
// *image.Paletted. The src image remains unchanged. If you don't need an
// *image.Paletted, using Dither or DitherCopy should be preferred.
//
// The palette of the returned image is the same palette the ditherer uses
// internally -- it will be equal to the output of GetPalette().
//
// If the Ditherer's palette has over 256 colors then the function will panic,
// because *image.Paletted does not allow for that.
//
// DitherPaletted can't handle images with transparency.
func (d *Ditherer) DitherPaletted(src image.Image) *image.Paletted {
if len(d.palette) > 256 {
panic("dither: DitherPaletted: palette has over 256 colors which *image.Paletted doesn't support")
}
rgba := d.DitherCopy(src)
p := image.NewPaletted(rgba.Bounds(), copyPalette(d.palette))
copyImage(p, rgba)
return p
}
// DitherPalettedConfig is like DitherPaletted, but returns an image.Config as well.
//
// DitherPalettedConfig can't handle images with transparency.
func (d *Ditherer) DitherPalettedConfig(src image.Image) (*image.Paletted, image.Config) {
return d.DitherPaletted(src), image.Config{
ColorModel: d.GetColorModel(),
Width: src.Bounds().Dx(),
Height: src.Bounds().Dy(),
}
}
// RoundClamp clamps the number and rounds it, rounding ties to the nearest even number.
// This should be used if you're writing your own PixelMapper.
func RoundClamp(i float32) uint16 {
if i < 0 {
return 0
}
if i > 65535 {
return 65535
}
return uint16(math.RoundToEven(float64(i)))
}
// copyImage copies src's pixels into dst.
// They must be the same size.
func copyImage(dst draw.Image, src image.Image) {
draw.Draw(dst, src.Bounds(), src, src.Bounds().Min, draw.Src)
}
func copyOfImage(img image.Image) *image.RGBA {
dst := image.NewRGBA(img.Bounds())
copyImage(dst, img)
return dst
}
// samePalette returns true if both palettes contain the same colors,
// regardless of order.
func samePalette(p1 []color.Color, p2 []color.Color) bool {
if len(p1) != len(p2) {
return false
}
// Modified from: https://stackoverflow.com/a/36000696/7361270
diff := make(map[color.Color]int, len(p1))
for _, x := range p1 {
// 0 value for int is 0, so just increment a counter for the string
diff[x]++
}
for _, y := range p2 {
// If _y is not in diff bail out early
if _, ok := diff[y]; !ok {
return false
}
diff[y] -= 1
if diff[y] == 0 {
delete(diff, y)
}
}
return len(diff) == 0
}