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Can I make changes to AbstractMap's Map Layers Tileset ID via code during runtime? #1917

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dorkbot opened this issue Nov 9, 2023 · 2 comments

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@dorkbot
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dorkbot commented Nov 9, 2023

Hi. Can I make changes to AbstractMap's Map Layers Tileset ID via code during runtime?

@dpepple1
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dpepple1 commented Mar 5, 2025

Were you ever able to figure this out?

@dorkbot
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dorkbot commented Mar 6, 2025

I believe this is not possible without adding the feature to the Mapbox code, so I opted to load addressables at runtime. They have different AbstractMap GameObjects

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