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Protobuild Removal (MonoGame#7040)
* Protobuild removal base * Connect VS for Mac addin to CAKE script * Eto 2.5.0 Update * WindowsDX and DesktopGL test projects * Fix asset path for tests * Tools tests * Update Tests projects * WindowsDX test should use netcoreapp3.0 * Connect tests to CAKE and update Tools projects * Update MonoGame.Tools.Mac.sln * Final CAKE fixes * Use msbuild instead of dotnet pack on all platforms * Ensure working directory exists for test projects * Commit of current TeamCity build settings. * Updated build settings on TC for Cake. * More TeamCity build script fixes. * Ignore... trying to force TeamCity to pull the right code changes. * Fix CAKE script calling csproj UWP instead of WindowsUniversal * Add criteria for WindowsDX tests * Trying to fix unit test gathering on TeamCity. * We wart the build version with `-develop` for development builds. * Update the TeamCity settings. * Don't run DesktopGL tests on mac and some minnor code fixes * Disable tools tests * Remove CAKE bootstrap * [README] Add build status and update source code instructions * [README] Add discord badge and fix source code locations * Update README.md Co-authored-by: Tom Spilman <[email protected]>
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.gitignore

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# Output docs
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Documentation/Output/
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# Protobuild Generated Files
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MonoGame.Framework.Content.Pipeline/*.csproj
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MonoGame.Framework/*.csproj
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Tools/2MGFX/*.csproj
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Tools/MGCB/*.csproj
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Tools/Pipeline/*.csproj
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Tools/MonoGame.Build.Tasks/MonoGame.Build.Tasks.*.csproj
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ThirdParty/Lidgren.Network/*.csproj
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Test/*.csproj
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!Test/MonoGame.Test.XNA.csproj
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/*.sln
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*.speccache
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*.ncrunchproject
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*.ncrunchsolution
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#Mac Package Files
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*.pkg
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*.mpack

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