From cc6374ffa4d7be1850ff3e1493b854cc2e08448b Mon Sep 17 00:00:00 2001 From: derossm Date: Sat, 6 Jul 2024 10:48:21 -0700 Subject: [PATCH 1/2] Update mteFunctions.pas added implementation keyword and commented out old hardcoded dat file references --- Edit Scripts/mteFunctions.pas | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Edit Scripts/mteFunctions.pas b/Edit Scripts/mteFunctions.pas index 7a09995..c668771 100644 --- a/Edit Scripts/mteFunctions.pas +++ b/Edit Scripts/mteFunctions.pas @@ -144,6 +144,9 @@ unit mteFunctions; +implementation + +{ const bethesdaFiles = 'Skyrim.esm'#13'Update.esm'#13'Dawnguard.esm'#13'HearthFires.esm'#13 'Dragonborn.esm'#13'Fallout3.esm'#13'FalloutNV.esm'#13'Oblivion.esm'#13 @@ -152,6 +155,7 @@ 'Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat'#13 'FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat'; GamePath = DataPath + '..\'; +} type TColor = Record From 66e2ad2cb5cd5ddf59bcb6f6654b914a550ba594 Mon Sep 17 00:00:00 2001 From: derossm Date: Sat, 6 Jul 2024 10:53:39 -0700 Subject: [PATCH 2/2] Update mteFunctions.pas fixed to work with current xedit --- Edit Scripts/mteFunctions.pas | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Edit Scripts/mteFunctions.pas b/Edit Scripts/mteFunctions.pas index c668771..ec15f37 100644 --- a/Edit Scripts/mteFunctions.pas +++ b/Edit Scripts/mteFunctions.pas @@ -146,16 +146,16 @@ implementation -{ const +{ bethesdaFiles = 'Skyrim.esm'#13'Update.esm'#13'Dawnguard.esm'#13'HearthFires.esm'#13 'Dragonborn.esm'#13'Fallout3.esm'#13'FalloutNV.esm'#13'Oblivion.esm'#13 'Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat'#13 'Fallout3.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat'#13 'Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat'#13 'FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat'; - GamePath = DataPath + '..\'; } + GamePath = DataPath + '..\'; type TColor = Record