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matthttamclaude
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Remove gi-icons.json from release assets
Game Icons data is now embedded in main.js and extracted on first load. The separate JSON file is no longer needed in releases. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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.github/workflows/release.yml

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gh release create "$tag" \
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--title "$tag" \
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--generate-notes \
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main.js manifest.json styles.css gi-icons.json
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main.js manifest.json styles.css

README.md

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@@ -35,7 +35,7 @@ For a complete breakdown of every feature, see the **[detailed feature list](doc
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### Manual installation
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1. Download `main.js`, `manifest.json`, `styles.css`, and `gi-icons.json` from the [latest release](https://github.com/matthttam/ttrpg-maps/releases/latest)
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1. Download `main.js`, `manifest.json`, and `styles.css` from the [latest release](https://github.com/matthttam/ttrpg-maps/releases/latest)
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2. Create a folder at `<your-vault>/.obsidian/plugins/ttrpg-maps/`
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3. Place the downloaded files into that folder
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4. Restart Obsidian and enable the plugin in **Settings** > **Community plugins**

manifest.json

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{
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"id": "ttrpg-maps",
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"name": "TTRPG Maps",
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"version": "1.0.5",
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"version": "1.0.6",
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"minAppVersion": "1.5.0",
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"description": "Render interactive TTRPG maps from code blocks with markers, templates, and distance measurement tools.",
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"author": "matthttam",

package.json

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{
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"name": "obsidian-ttrpg-maps",
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"version": "1.0.5",
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"version": "1.0.6",
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"description": "Render interactive TTRPG maps from code blocks with markers, templates, and distance measurement tools.",
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"main": "main.js",
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"repository": {

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