Hi,
Currently, experience multipliers in mcMMO can only be configured globally via experience.yml. This makes it difficult to differentiate progression between player groups (e.g., ranks such as VIP, VIP+, VIP++).
I would like to propose adding permission-based experience multipliers, allowing server owners to dynamically adjust XP gains per player based on permissions.
Proposed Feature
Introduce permission nodes that override or scale experience gains, for example:
mcmmo.experience.multiplier.global.2.0
mcmmo.experience.multiplier.mobspawner.1.0
mcmmo.experience.multiplier.mobspawner.0.0
mcmmo.experience.multiplier.eggs.0.5
mcmmo.experience.multiplier.ore.1.5
This feature would greatly improve server customization and player retention by allowing more granular control over progression.
Best regards,
Hi,
Currently, experience multipliers in mcMMO can only be configured globally via experience.yml. This makes it difficult to differentiate progression between player groups (e.g., ranks such as VIP, VIP+, VIP++).
I would like to propose adding permission-based experience multipliers, allowing server owners to dynamically adjust XP gains per player based on permissions.
Proposed Feature
Introduce permission nodes that override or scale experience gains, for example:
This feature would greatly improve server customization and player retention by allowing more granular control over progression.
Best regards,