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random% requests #49
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To allow opening of doors WITHOUT a magic key: DCAD-E = F0, 09 A:11 X:1E Y:00 S:FD P:nvUBdIZC $DC99:A5 BF LDA $00BF = #$01 <--- Load key count |
Enlarging the map will be more difficult... we'll have to rewrite this: A:52 X:20 Y:52 S:F8 P:nvUBdIzc $AC5E:B9 53 A6 LDA $A653,Y @ $A6A5 = #$3B It's the pointer to each row of the map; it's hard coded and uses two bytes, so you're limited to 128x128 this way. Additionally, it's not in bank 3, so we'll have to bank switch to a new bank 4 or 5... if we can even do that... implement the mapping code there starting at $8000 (or something like that), fill in the pointer data starting at $8800 +/-, then we can use a big 12,000+ bytes for the map if we started at $9000. |
However, making the ROM bigger is easy! Add 0x10000 bytes starting at 0xc010, then change 0x0004 with 0x08, making 8 pages of 16KB each instead of 4. This forces page 7 to be the "leader", not page 3. I think we actually have a shot! |
Coming out of chat: Emptyeye Mode (guaranteed one stat increase of zero) and TRUE Emptyeye mode (guaranteed two stat increases of zero) Also, we should look into "shortcuts", meaning, for starters, we have a "standard" button which sets the checkboxes to the settings we usually race at. |
2 options I'd love to have in the randomizer that are inline with this Random% ticket.
I'd use these two options in regular races to be honest. 😄 While in the random% idea ticket, one more idea that could be thrown if you really want to be evil (or truly random)l: |
Some stuff like that might end up in the planned "Chaos mode". I haven't fully nailed down what features that mode will have yet. |
This is an enhancement request, and I anticipate this being long-term. I am willing to help out with these requests once the rewrite is completed.
Due to the success of the Zelda 1 Randomizer random% tournament, I came up with ideas where we could do something similar. (I concede that some of these ideas may be in your upcoming chaos mode)
Again, these are just thoughts spilling out of my head. All of these, should we try to implement them, should be strictly optional. (i.e. so those who want to play DWR the "normal" way can do so if they want)
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