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So, I played Super Metroid randomizer and a link to the past randomizer. I really liked their credits that listed a bit of stats. So here I am, brainstorming a list of potential things that could be tracked for fun.
Chest opened:
Death Counter: #
Total gold obtained: #
Gold lost: #
Gold spent: #
Kill/Encounter counter:
Axe Knight #/#
Blue Dragon #/#
Demon Knight #/#
Dragonlord #/#
Dragonlord 2 #/#
Drakee #/#
Drakeema #/#
Droll #/#
Drollmag #/#i
Druin #/#
Druinlord #/#
Ghost #/#
Goldman #/#
Golem #/#
Green Dragon #/#
Knight #/#
Magician #/#
Magidrakee #/#
Magiwyvern #/#
Metal Scorpion #/#
Metal Slime #/#
Poltergeist #/#
Red Dragon #/#
Red Slime #/#
Rogue Scorpion #/#
Scorpion #/#
Skeleton #/#
Slime #/#
Specter #/#
Starwyvern #/#
Stoneman #/#
Warlock #/#
Werewolf #/#
Wizard #/#
Wolf #/#
Wolflord #/#
Wraith #/#
Wraith Knight #/#
Wyvern #/#
Spell cast:
Heal: #
Hurt: #
Repel: #
Healmore: #
Hurtmore: #
sleep: #
Radiant: #
Return: #
outside: #
stopspell:#
Time spent:
OW: ##;##;##
Towns: ##;##;##
Fights: ##:##:##
The text was updated successfully, but these errors were encountered:
Incredibly, we might be able to keep track of all of these. RAM address 7000+ is totally unused. That's 4096 bytes of SaveRAM we could use that would survive a reset! However, all of this comes down to expanding the ROM...
So, I played Super Metroid randomizer and a link to the past randomizer. I really liked their credits that listed a bit of stats. So here I am, brainstorming a list of potential things that could be tracked for fun.
Kill/Encounter counter:
Spell cast:
Time spent:
The text was updated successfully, but these errors were encountered: