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Another softlock possibility while cursed. #90
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As a note, I have located the section of code that handles the giving of 1HP.
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Wrote a vpatch block, that changes the code a tiny bit. It gives the lesser of max HP or 75, and exactly 8MP on revive, if cursed, otherwise, it gives full HP/MP as normal.
I confirmed that the code that preserves register X was not required, as the calls that follow clobbers register X without using whatever value it had. |
Had another idea, which took me a while to write a vpatch for. The idea is if cursed, the HP/MP only restores fully up to a certain level, Code wise, that level is being defined as Level 7 plus/minus 2, randomly selected per seed.
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You can be softlocked in the following situation.
What happens, is the game gives you exactly one HP, and kicks you out of the castle right then and there, with no way to get to a town to recover HP/MP.
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