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asteroid.py
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32 lines (24 loc) · 981 Bytes
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import pygame
import random
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS
class Asteroid(CircleShape):
def __init__(self,x,y,radius):
super().__init__(x,y,radius)
def draw(self,screen):
pygame.draw.circle(screen,(255,255,255),self.position,self.radius,2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
else:
random_angle = random.uniform(20,50)
v1 = self.velocity.rotate(random_angle)
v2 = self.velocity.rotate(-random_angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
new_asteroid_1 = Asteroid(self.position.x,self.position.y,new_radius)
new_asteroid_1.velocity = v1 * 1.2
new_asteroid_2 = Asteroid(self.position.x,self.position.y,new_radius)
new_asteroid_2.velocity = v2 * 1.2