Hello, thank you for this awesome crate!
Problem
Quoting from bevyengine/bevy#22484:
"The objective is reworking Sprites to use the Mesh backend instead of the current, severely outdated, one. [...]
I've introduced a new SpriteMesh component. It is an exact replica of Sprite, having the same API, except for an extra alpha_mode field.
The purpose of this is to eventually remove Sprite and all its backend, and rename SpriteMesh to Sprite, which should hopefully be a seamless transition for our end-users."
The very new SpriteMesh component is probably not compatible with this crate in its current state.
The PR has at least already been merged into main, so it might be wise to work on this before a release that introduces this since it might require significant reworking.
Some feedback if this would even be considered would be very helpful.
Hello, thank you for this awesome crate!
Problem
Quoting from bevyengine/bevy#22484:
The very new
SpriteMeshcomponent is probably not compatible with this crate in its current state.The PR has at least already been merged into main, so it might be wise to work on this before a release that introduces this since it might require significant reworking.
Some feedback if this would even be considered would be very helpful.