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init.lua
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local mod_name = minetest.get_current_modname()
local default_settings_file = minetest.get_modpath(mod_name).."/settings.default.lua"
dofile(default_settings_file)
assert(settings ~= nil, "No settings defined!")
assert(settings.update_time ~= nil, "No settings.update_time set!")
assert(settings.style.position ~= nil, "No settings.style.position set!")
assert(settings.style.offset ~= nil, "No settings.style.offset set!")
assert(settings.style.alignment ~= nil, "No settings.style.alignment set!")
assert(settings.style.scale ~= nil, "No settings.style.scale set!")
assert(settings.style.color ~= nil, "No settings.style.color set!")
local name_wielded_item = {
update_time = settings.update_time,
dtime = 0,
hud_to_player = {},
style = settings.style,
}
function name_wielded_item.add(player)
local index_text = player:hud_add({
hud_elem_type = "text",
position = name_wielded_item.style.position,
offset = name_wielded_item.style.offset,
text = "",
alignment = name_wielded_item.style.alignment,
scale = name_wielded_item.style.scale,
number = name_wielded_item.style.color,
})
local player_name = player:get_player_name()
name_wielded_item.hud_to_player[player_name] = {
index_text = index_text
}
end
function name_wielded_item.remove(player)
local player_name = player:get_player_name()
if name_wielded_item.hud_to_player[player_name] ~= nil then
player:hud_remove(name_wielded_item.hud_to_player[player_name].index_text)
name_wielded_item.hud_to_player[player_name] = nil
end
end
function name_wielded_item.update(player)
local wielded_item = player:get_wielded_item()
local player_name = player:get_player_name()
if wielded_item ~= nil then
local wielded_item_name = wielded_item:get_name()
if wielded_item:get_definition().description ~= nil then
wielded_item_name = wielded_item:get_definition().description
end
if name_wielded_item.hud_to_player[player_name] ~= nil then
player:hud_change(name_wielded_item.hud_to_player[player_name].index_text, "text", wielded_item_name)
else
name_wielded_item.add(player)
end
else
player:hud_change(name_wielded_item.hud_to_player[player_name].index_text, "text", "")
end
end
function name_wielded_item.on_globalstep(dtime)
name_wielded_item.dtime = name_wielded_item.dtime + dtime
if name_wielded_item.dtime > name_wielded_item.update_time then
for _,player in ipairs(minetest.get_connected_players()) do
name_wielded_item.update(player)
end
name_wielded_item.dtime = 0
end
end
function name_wielded_item.on_joinplayer(player)
name_wielded_item.add(player)
end
function name_wielded_item.on_leaveplayer(player)
name_wielded_item.remove(player)
end
minetest.register_on_joinplayer(name_wielded_item.on_joinplayer)
minetest.register_on_leaveplayer(name_wielded_item.on_leaveplayer)
minetest.register_globalstep(name_wielded_item.on_globalstep)
if minetest.setting_get("log_mods") then
minetest.log("action", "[mod/" .. mod_name .. "] loaded.")
end