Hallo,
by using TooltipSpawner I can activate Tooltip by using handray as design. But actually I want to call Tooltip at runtime by EyeTracking. Is it possbile to do so? I already manually set HasFocus=true and call HandleFocusEnter() in PrefabSpawner class. But it works but very unstable.
Is it posible to create a Pointer or FocusEventData to trigger ToolTipPrawner
Hallo,
by using TooltipSpawner I can activate Tooltip by using handray as design. But actually I want to call Tooltip at runtime by EyeTracking. Is it possbile to do so? I already manually set HasFocus=true and call HandleFocusEnter() in PrefabSpawner class. But it works but very unstable.
Is it posible to create a Pointer or FocusEventData to trigger ToolTipPrawner