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Co-authored-by: Damyan Pepper <[email protected]>
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proposals/NNNN-clustered-geometry.md

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# HLSL support for Clustered Geometry in Raytracing
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---
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* Proposal: [NNNN](NNNN-clustered-geometry.md)
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* Author(s): [Jan Schmid](https://github.com/jschmid-nvidia), [Simon Moll](https://github.com/simoll)
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* Sponsor: [Jesse Natalie](https://github.com/jenatali)
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* Status: **Under Consideration**
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title: NNNN - HLSL support for Clustered Geometry in Raytracing
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params:
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authors:
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- jschmid-nvidia: Jan Schmid
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- simoll: Simon Moll
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sponsors:
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- jenatali: Jesse Natalie
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status: Under Review
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## Introduction
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How clustered geometry gets exposed in D3D overall is to be determined but this document is
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certainly a part: a proposal for the HLSL operations needed for clustered geometry.
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Also see the complementary [DXIL](NNNN-dxil-clustered-geometry.md) proposal.
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* Test expected cluster ID value for HitObject obtained from `HitObject::TraceRay` (CLAS hit, CLAS miss, non-CLAS hit).
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* Test `CLUSTER_ID_INVALID` for HitObject constructed from `HitObject::MakeMiss` and `HitObject::MakeNop`.
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